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The '''Mirror Hall''' is a hall in ''[[Super Paper Mario]]''. It appears in both [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in the [[Flipside Tower]]. However to do that he'll have to pass through the Mirror Hall.
[[Image:MirrorHallSPM.jpg|thumb|right|'''Mirror Hall''' as seen from Flipside.]]
'''Mirror Hall''' is a building in ''[[Super Paper Mario]]''. It appears on the border of [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in [[Flipside Tower]]. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them.


Using [[Fleep]], Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must flip to 3D, enter, go to the door at the end, enter it and he'll find himself in the Mirror Hall. The Mirror Hall has four blocks and a mirror in the center.
Using [[Fleep]], Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must [[Dimension Flip|flip to 3D]], enter, go to the door at the end, enter it and he'll find himself in Mirror Hall. Mirror Hall, when first approached, has four [[block]]s and a mirror in the center.


Mario must hit the first one, then the next one and so on until he hit all of them. After that, the mirror will break. Mario must flip to 3D, enter the mirror and find himself in the Flopside version of the Mirror Hall. At the end of the Flopside Mirror Hall is a door going to the town of Flopside.
Mario must hit the blocks in order from right to left until he has hit all of them. After that, the mirror will break. Mario must flip to 3D, enter the mirror and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.


Passing the Mirror Hall is the only way of getting from Flipsode to Flopside. However if the [[player]] finds [[Welderberg]] two times in the game, he will be able to travel from Flipside to Flopside using a warp pipe.
Passing the Mirror Hall is the only free way of getting from Flipsode to Flopside. However, the [[player]] can find [[Welderberg]] in two parts of Flipside; if they pay him 200 [[Coin]]s, he will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.
 
== Trivia ==
*Mirror Hall's name comes from both meanings of the word "mirror", as it includes a mirror and it links together two towns that mirror each other.
*It is interesting to note that, because Mirror Hall is located between Flipside and Flopside, both of its sides flip to different angles when Mario flips in them.


[[Category:Places]]
[[Category:Places]]

Revision as of 15:54, June 28, 2007

File:MirrorHallSPM.jpg
Mirror Hall as seen from Flipside.

Mirror Hall is a building in Super Paper Mario. It appears on the border of Flipside and Flopside. After Chapter 4, Outer Space, Mario will have to go to Flopside to open the door to Chapter 5 in Flipside Tower. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them.

Using Fleep, Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must flip to 3D, enter, go to the door at the end, enter it and he'll find himself in Mirror Hall. Mirror Hall, when first approached, has four blocks and a mirror in the center.

Mario must hit the blocks in order from right to left until he has hit all of them. After that, the mirror will break. Mario must flip to 3D, enter the mirror and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.

Passing the Mirror Hall is the only free way of getting from Flipsode to Flopside. However, the player can find Welderberg in two parts of Flipside; if they pay him 200 Coins, he will build a pair of arguably fast Warp Pipes between the interdimensional cities.

Trivia

  • Mirror Hall's name comes from both meanings of the word "mirror", as it includes a mirror and it links together two towns that mirror each other.
  • It is interesting to note that, because Mirror Hall is located between Flipside and Flopside, both of its sides flip to different angles when Mario flips in them.