User talk:Wildgoosespeeder/sandbox: Difference between revisions
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== Suggestions == | |||
{{talk}} | |||
Here are some tips based on my own experience. I suggest you read [https://tcrf.net/Help:Contents/Taking_Screenshots TCRF's guidelines] thoroughly.<br> | Here are some tips based on my own experience. I suggest you read [https://tcrf.net/Help:Contents/Taking_Screenshots TCRF's guidelines] thoroughly.<br> | ||
'''Various systems''' | '''Various systems''' | ||
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** use a capture card that is suitable for high resolution images, and does not use lossy compression | ** use a capture card that is suitable for high resolution images, and does not use lossy compression | ||
--[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 04:36, 10 February 2016 (EST) | --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 04:36, 10 February 2016 (EST) | ||
:This is nice things to add to the guide (especially NO$GBA-related suggestions), but this doesn't answer my original question. Internally before the rendered frame is sent to HDMI, can the Wii U produce a 1920x1080 image? |
Revision as of 05:46, February 10, 2016
Suggestions
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Here are some tips based on my own experience. I suggest you read TCRF's guidelines thoroughly.
Various systems
- NO$GBA
- on DS/i (at least) You must set NO$GBA to "poppy bright" to get proper colours
- ripped in-game video frames
- should be marked as "sprite", not screenshot
DS/i
- NO$GBA
- Never use NO$GBA for 3D
- capture card
- hold start+select when capturing DS/i software via a 3DS capture card, so the software is run at native resolution
3DS
- capture card
- make sure the software is updated, as older versions seemed to produced screenshots with dark borders
Wii U
- capture card
- use a capture card that is suitable for high resolution images, and does not use lossy compression
--Hiccup (talk) 04:36, 10 February 2016 (EST)
- This is nice things to add to the guide (especially NO$GBA-related suggestions), but this doesn't answer my original question. Internally before the rendered frame is sent to HDMI, can the Wii U produce a 1920x1080 image?