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| '''Hint Cards''' are collectible items in ''[[Game & Wario]]'' from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some of Capsules 121-160 and 201-240 and all of 170-200. <br>
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| <small>Please note that names and dialogue are taken from the NTSC-U version of the game. Names and dialogue may differ between the NTSC-U and PAL versions.</small>
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| ==Hint Cards==
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| {{construction|section=yes}}
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| ===ARROW===
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| *The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
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| *Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?
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| ===SHUTTER===
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| *Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!
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| ===SKI===
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| *Speed Up with a Somersault: If you shake GamePad up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
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| *Spin to Increase Your Hang Time: If you shake GamePad left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
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| *Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!
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| ===PATCHWORK===
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| *Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!
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| *Challenge-Puzzle Tips: All of the challenge puzzles also appear as standard patchwork puzzles. The more completed puzzles you remember, the better!
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| ===KUNG FU===
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| *Proper KUNG FU Technique: Look for my shadow on GamePad to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!
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| ===GAMER===
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| *Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.
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| ===DESIGN===
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| *Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
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| *Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!
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| ===ASHLEY===
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| *Spell-Power Multiples!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
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| *A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
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| *Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!
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| ===TAXI===
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| *Scoring Tokens in TAXI: After achieving Taxi King status in a stage, the next time you play it, a token will appear on the map after you defeat the mothership.
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| ===PIRATES===
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| *Dance, Dance, Dance!: If you're too shy to match my moves, then you've got no business playing this game. To truly master PIRATES, you must bust a move!
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| ===BOWLING===
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| *10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!
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| ===BIRD===
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| *The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
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| *The GamePad Advantage: As the game speeds up, shift your focus to GamePad. The background is static, so you won't be distracted by all the crazy stuff going on!
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| *Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
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| *Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!
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| ===SKETCH===
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| *When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!
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| ===FRUIT===
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| *The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
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| *Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!
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| ===DISCO===
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| *If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
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| *How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores you 10 and a MISS 20. Get a perfect to score double!
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| ===ISLANDS===
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| *Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!
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| ===MIIVERSE SKETCH===
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| *What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
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| *The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press {{button|wiiu|Home}} to go and check it out!
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