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| <noinclude>{{User:Megadardery/}} | | <noinclude>{{User:Megadardery/}} |
| </noinclude><!--__________________________________________All Codes goes below this line__________________________________________!-->
| | <!--__________________________________________All Codes goes below this line__________________________________________!--></noinclude> |
| <noinclude>{|class="infobox" cellspacing=0 cellpadding=2 style="font-family:Arial;padding:4px;margin:0 0 0 0;float:center;width:100%;font-size:11px;border:1px solid aliceblue;background:#CFEEFF;color:black"</noinclude>
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| | colspan=10 style="font-size:120%;text-align:center;color:white;background:#0000CC" | '''{{color|{{{name|}}}|white}}'''
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| |rowspan=5 colspan=2 style="border-bottom:3px solid #74A5ED;text-align:center"|{{{image|[[Image:Nocoverart.png|100px|center]]<br>[[Special:Upload|<small>Upload one!</small>]]}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''HP'''
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{hp|}}}
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| |style="border-bottom:3px solid #74A5ED"|'''Attack'''
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| |style="border-bottom:3px solid #74A5ED;width:20%"|{{{atk|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|'''Defense'''
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue;width:20%"|{{{def|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The enemy's type (determines if/how certain moves affect it).">'''Type'''</span>
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| |style="border-bottom:3px solid #74A5ED;width:40%"|{{{type|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The enemy's level relative to Mario's determines if/how many Star Points are earned upon its defeat.">'''Level'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{lvl|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The types of attacks the enemy is immune to.">'''Strong'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{strong|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The types of attacks that deal extra damage to the enemy.">'''Weak'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{weak|}}}
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| |style="border-bottom:3px solid #74A5ED"|'''Moves'''
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| |style="border-bottom:3px solid #74A5ED"|{{{moves|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.">'''Sleep?'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{sleep|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.">'''Dizzy?'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{dizzy|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts.">'''Shock?'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{shock|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.">'''Shrink?'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{shrink|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.">'''Stop?'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{stop|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The odds of scaring away the enemy with Spook or a Fright Jar.">'''Fright?'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{fright|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="The odds of Air Lift carrying the enemy away.">'''Air Lift?'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{airlift|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.">'''Hurricane?'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{hurricane|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="How many coins the enemy drops in battle, plus coins that may be dropped in the field.">'''Coins'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{coins|}}}
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| |style="border-bottom:3px solid #74A5ED"|<span title="Item(s) that may be dropped by the enemy upon defeat.">'''Items'''</span>
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| |style="border-bottom:3px solid #74A5ED"|{{{items|}}}
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|<span title="How many times 'A' must be pressed to guarantee a successful run from the enemy.">'''Run'''</span>
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| |style="border-bottom:3px solid #74A5ED;background:aliceblue"|{{{run|}}}
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| |style="border-bottom:3px solid #74A5ED"|'''Location(s)'''
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| |style="border-bottom:3px solid #74A5ED"|{{{location|}}}
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| |-
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| |style="border-bottom:3px solid #CFEEFF;background:#AADDFF;width:8%"|'''Tattle'''
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| |style="border-bottom:3px solid #CFEEFF;background:#AADDFF" colspan=9|{{{tattle|}}}
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| |-<noinclude>
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| |}
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| This template is used in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] page. When used, all the templates must be preceded by:<br>
| | Currently empty if you haven't noticed. |
| <code><nowiki>{|class="infobox" cellspacing=0 cellpadding=2 style="font-family:Arial;padding:4px;margin:0 0 0 0;float:center;width:100%;font-size:11px;border:1px solid aliceblue;background:#CFEEFF;color:black"</nowiki></code><br>
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| and <code>|}</code> should be inserted following the end of the chart.
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| The templates uses the same format as the infobox {{tem|Pmenemybox}} with the following exceptions:
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| *<code>|name=</code> : (required), use the templates {{tem|color}}, {{tem|color-link}}, or {{tem|color-link-piped}} to assign the correct color for every enemy, Bosses are yellow, support enemies/objects/parts are lime, and normal enemies are white.
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| *<code>|align=</code> is omitted
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