User:Megadardery/1: Difference between revisions
(failed to be given a good reason not to make it consistent with the infoboxes; also, I really want to make the proposal) |
(adding name color-link stuff, couple minor tweaks to the intro parts) |
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This template is used in the [[Paper Mario | This template is used in the [[Paper Mario bestiary|''Paper Mario'' bestiary]] page. When used, all the templates must be preceded by:<br> | ||
<code><nowiki>{| class="infobox" cellpadding=2 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"</nowiki></code><br> | <code><nowiki>{| class="infobox" cellpadding=2 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"</nowiki></code><br> | ||
and <code>|}</code> should be inserted following the end of the chart. | and <code>|}</code> should be inserted following the end of the chart. | ||
The variables are as follows: | |||
{| | {| | ||
|<pre>{{pmenemybox | |<pre>{{pmenemybox | ||
Line 113: | Line 113: | ||
</pre> | </pre> | ||
|} | |} | ||
For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "<code>X, Y</code>". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that [[Time Out]] immobilizes enemies one turn longer than [[Stop Watch]]. Also note that [[Hurricane]] will be guaranteed to blow away any enemy not immune to the attack (i.e. not <code>Hurricane=N/A</code> or <code>Immune</code>) if the gauge is filled 100%, as will [[Up and Away]], and that the percent listed in this variable is only for the move when it is used at a level below full power. | For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "<code>X, Y</code>". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that [[Time Out]] immobilizes enemies one turn longer than [[Stop Watch]]. Also note that [[Hurricane]] will be guaranteed to blow away any enemy not immune to the attack (i.e. not <code>Hurricane=N/A</code> or <code>Immune</code>) if the gauge is filled 100%, as will [[Up and Away]], and that the percent listed in this variable is only for the move when it is used at a level below full power. | ||
For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "<code>X + Y</code>" or "<code>X + Y-Z</code>" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("<code>X</code>") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A". | For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "<code>X + Y</code>" or "<code>X + Y-Z</code>" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("<code>X</code>") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A". | ||
For Names= all entries must use {{tem|color-link}} in the form of "<code><nowiki>{{color-link|NAME|COLOR}}</nowiki></code>", or, if the enemy's article name does not match the display name in the bestiary, {{tem|color-link-piped}}, in the form of "<code><nowiki>{{color-link|NAME|COLOR}}</nowiki></code>" or "<code><nowiki>{{color-link|LINK|COLOR|NAME}}</nowiki></code>". Rgular enemies should be "white", bosses are "yellow" and support enemies/objects/parts of enemies are "lime". | |||
</noinclude> | </noinclude> |
Revision as of 19:09, January 4, 2016
For Megadardery (talk | block log | uploads | logs)
white | |||||||||
Upload one! |
HP | Attack | Defense | Type | |||||
Level | Strong | Weak | Moves | ||||||
Sleep? | Dizzy? | Shock? | Shrink? | ||||||
Stop? | Fright? | Air Lift? | Hurricane? | ||||||
Coins | Items | Run | Location(s) | ||||||
Tattle |
This template is used in the Paper Mario bestiary page. When used, all the templates must be preceded by:
{| class="infobox" cellpadding=2 cellspacing=0 width=100% style="font-family:arial,sans-serif;padding:4px;margin:center=1em 1em 1em 1em;font-size:11px;background-color:#AADDFF;border:1px solid aliceblue;float:center;color:black;5px"
and |}
should be inserted following the end of the chart.
The variables are as follows:
{{pmenemybox |name= |image= |hp= |atk= |def= |location= |moves= |type= |items= |coins= |level= |run= |strong= |weak= |sleep= |dizzy= |shock= |shrink= |stop= |fright= |airlift= |hurricane= |tattle= }} |
The enemy's name. An image of the enemy. The enemy's HP The enemy's attack. The enemy's defence. Where the enemy can be found. The enemy's moves. the enemy's type. The item(s) potentially dropped by the enemy. The coins gained from defeating the enemy. The enemy's level. How many A presses are needed to flee the enemy. The types of attacks the enemy is immune to. The types of attacks that deal extra damage. The chances of putting the enemy to sleep. The chances of making the enemy dizzy. The chances of paralyzing the enemy. The chances of shrinking the enemy. The chances of immobilizing the enemy. The chances of scaring away the enemy. The chances of Air Lift carrying the enemy away. The chances of Hurricane blowing away the enemy. The enemy's tattle. |
For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format "X, Y
". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that Time Out immobilizes enemies one turn longer than Stop Watch. Also note that Hurricane will be guaranteed to blow away any enemy not immune to the attack (i.e. not Hurricane=N/A
or Immune
) if the gauge is filled 100%, as will Up and Away, and that the percent listed in this variable is only for the move when it is used at a level below full power.
For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format "X + Y
" or "X + Y-Z
" if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount ("X
") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".
For Names= all entries must use {{color-link}} in the form of "{{color-link|NAME|COLOR}}
", or, if the enemy's article name does not match the display name in the bestiary, {{color-link-piped}}, in the form of "{{color-link|NAME|COLOR}}
" or "{{color-link|LINK|COLOR|NAME}}
". Rgular enemies should be "white", bosses are "yellow" and support enemies/objects/parts of enemies are "lime".