Downed: Difference between revisions
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(Added info for the Downed status ailment for Paper Mario and Mario & Luigi series) |
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[[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]] | [[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]] | ||
'''Down''' is the "ultimate" status effect in | '''Down''' is the "ultimate" status effect in most RPG games. When a character's [[Heart Point|HP]] reaches zero, he or she falls in battle, then lays motionless on the ground. A "downed" party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except ''[[Paper Mario: The Thousand-Year Door]]'', where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated. | ||
==History== | |||
===Super Mario RPG: Legend of the Seven Stars=== | |||
Party members are effectively out of the battle unless they are revived. either via a [[Pick Me Up]] or [[Princess Peach|Princess Toadstool]]'s [[Come Back]] technique. If all three party members are downed in battle, it's [[Game Over]] for [[Mario]]. | |||
===Mario & Luigi series=== | |||
When a brother's HP reaches zero, he falls in battle, and then are no longer be able to battle until he is revived, via a [[1-Up Mushroom]], a [[1-Up Super]], or a [[1-Up Deluxe]]. | |||
===Paper Mario: The Thousand-Year Door=== | |||
If a [[partner]]'s HP reaches zero, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. | |||
A "downed" partner's HP are not recovered to 1 HP after a battle is won, excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle. | |||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] |
Revision as of 18:45, October 24, 2015
Down is the "ultimate" status effect in most RPG games. When a character's HP reaches zero, he or she falls in battle, then lays motionless on the ground. A "downed" party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except Paper Mario: The Thousand-Year Door, where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated.
History
Super Mario RPG: Legend of the Seven Stars
Party members are effectively out of the battle unless they are revived. either via a Pick Me Up or Princess Toadstool's Come Back technique. If all three party members are downed in battle, it's Game Over for Mario.
Mario & Luigi series
When a brother's HP reaches zero, he falls in battle, and then are no longer be able to battle until he is revived, via a 1-Up Mushroom, a 1-Up Super, or a 1-Up Deluxe.
Paper Mario: The Thousand-Year Door
If a partner's HP reaches zero, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out.
A "downed" partner's HP are not recovered to 1 HP after a battle is won, excluding all bosses except Shadow Queen, when all partners are restored to full HP after falling in battle.