Downed: Difference between revisions

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(Added info for the Downed status ailment for Paper Mario and Mario & Luigi series)
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[[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]]
[[Image:SMRPG Down.PNG|right|frame|[[Mario]] and [[Geno]] after being '''downed''' by [[Yaridovich]].]]
'''Down''' is the "ultimate" status effect in ''[[Super Mario RPG: Legend of the Seven Stars]]''. When a party member's [[Heart Point|HP]] reaches zero, he or she falls in battle, then lays motionless on the ground. A "downed" party member cannot attack or use any commands. They are effectively out of the battle unless they are revived, either via a [[Pick Me Up]] or [[Princess Peach|Princess Toadstool]]'s [[Come Back]] technique.  If all three party members are downed in battle, it's [[Game Over]] for [[Mario]].
'''Down''' is the "ultimate" status effect in most RPG games. When a character's [[Heart Point|HP]] reaches zero, he or she falls in battle, then lays motionless on the ground. A "downed" party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except ''[[Paper Mario: The Thousand-Year Door]]'', where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated.


After a battle is won, any downed party members are restored to 1 HP, excluding bosses, when all party members are restored to full HP after being defeated.
==History==
===Super Mario RPG: Legend of the Seven Stars===
Party members are effectively out of the battle unless they are revived. either via a [[Pick Me Up]] or [[Princess Peach|Princess Toadstool]]'s [[Come Back]] technique.  If all three party members are downed in battle, it's [[Game Over]] for [[Mario]].
 
===Mario & Luigi series===
When a brother's HP reaches zero, he falls in battle, and then are no longer be able to battle until he is revived, via a [[1-Up Mushroom]], a [[1-Up Super]], or a [[1-Up Deluxe]].
 
===Paper Mario: The Thousand-Year Door===
If a [[partner]]'s HP reaches zero, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out.
 
A "downed" partner's HP are not recovered to 1 HP after a battle is won, excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle.  
[[Category:Status effects]]
[[Category:Status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]

Revision as of 18:45, October 24, 2015

Example of the "Down" condition.
Mario and Geno after being downed by Yaridovich.

Down is the "ultimate" status effect in most RPG games. When a character's HP reaches zero, he or she falls in battle, then lays motionless on the ground. A "downed" party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP (except Paper Mario: The Thousand-Year Door, where that HP remains zero), excluding bosses, when all party members are restored to full HP after being defeated.

History

Super Mario RPG: Legend of the Seven Stars

Party members are effectively out of the battle unless they are revived. either via a Pick Me Up or Princess Toadstool's Come Back technique. If all three party members are downed in battle, it's Game Over for Mario.

Mario & Luigi series

When a brother's HP reaches zero, he falls in battle, and then are no longer be able to battle until he is revived, via a 1-Up Mushroom, a 1-Up Super, or a 1-Up Deluxe.

Paper Mario: The Thousand-Year Door

If a partner's HP reaches zero, he or she falls in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out.

A "downed" partner's HP are not recovered to 1 HP after a battle is won, excluding all bosses except Shadow Queen, when all partners are restored to full HP after falling in battle.