Butterflies (microgame): Difference between revisions
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*'''Step 8:''' ''Changing the object display order!'' | *'''Step 8:''' ''Changing the object display order!'' | ||
**The player learns how to set up layers for objects, i.e. making a butterfly go ''over'' the ribbon rather than ''under'' it. | **The player learns how to set up layers for objects, i.e. making a butterfly go ''over'' the ribbon rather than ''under'' it. | ||
==Names in other languages== | |||
{{foreignname | |||
|Jap=ちょうちょあて | |||
|JapR=Chōcho-ate | |||
|JapM=Adressed to butterfly}} | |||
==See Also== | ==See Also== | ||
*[[Ladybug]] | *[[Ladybug]] |
Revision as of 14:39, August 24, 2015
Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.
Gameplay
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies.
Lesson
The lesson consists of 8 steps:
- Step 1: Putting it all together!
- The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
- Step 2: Using objects from another game!
- The player learns how to import objects from other microgames, including the Diamond Software microgames.
- Step 3: Using music from another game!
- The player learns how to import music from other microgames.
- Step 4: Placing an object in a general area!
- The player learns how to set a random location for an object to appear in in a general area.
- Step 5: Copying an object and its AI!
- The player learns how to duplicate objects and their AI.
- Step 6: Two win conditions!
- The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
- Step 7: AI -- the big picture!
- Penny reviews the concept of AI, or action instructions, more in-depth.
- Step 8: Changing the object display order!
- The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.