Banzai Bill's Mad Mountain: Difference between revisions

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File:BanzaiBill'sMadMountainMap.jpg|Map of Banzai Bill's Mad Mountain
File:BanzaiBill'sMadMountainMap.jpg|Map of Banzai Bill's Mad Mountain
File:CTRP_MarioParty_scrn01_Ev04.png|Banzai Bill being launched (beta version)
File:CTRP_MarioParty_scrn01_Ev04.png|Banzai Bill being launched (beta version).
File:Banzai Bill's Mad Mountain Goal Space.jpg|The goal at the end of the board.
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Revision as of 01:58, June 9, 2015

Template:Board-infobox Banzai Bill's Mad Mountain is one of the seven boards in Mario Party: Island Tour. The objective of this board is to race to the top of the mountain. The Dice have only 5 numbers on them, with the sixth side featuring a Banzai Bill icon and a red face. Banzai Bill will launch when a Banzai Bill icon is rolled, knocking off players that are in its way. Safe Spaces can be used to hide from Banzai Bill. Every 4th turn, players play a random minigame to earn a move bonus. Once a player makes it to the halfway point, Banzai Bill will launch along the upper path instead. If Banzai Bill is launched, all players in his path fall back to the start or the halfway point, depending on whether they are on the upper or lower path. The very last space is a Banzai Bill Space, which has the same effect as rolling a Banzai Bill icon on a Dice block. The first player to the finish wins the board.

Description

  • NTSC: Should you go for the glory or hide out? Banzai Bill will test your luck and courage!
  • PAL: Climb the mountain but make sure not to get caught by Banzai Bill! This game is a test of courage!

Minigame Results

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Spaces

Danger Spaces Safe Spaces Switch Spaces Banzai Bill Spaces Total
Banzai Bill's Mad Mountain 12 9 1 1 23

Gallery

Names in other languages

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Trivia

  • Banzai Bill's Mad Mountain's gameplay is similar to a game of Chicken.

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