Entrance: Difference between revisions

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The '''Entrance''' is the first room of [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. In this room, there are 3 doors; one to the left that leads to the [[Garage (Luigi's Mansion: Dark Moon)|Garage]], one to the right that leads to the [[Mudroom]](Side-Entrance in PAL-version), and one forward that leads to the [[Guard Hall]](Guard Corridor in PAL-version). There are also two suits of armor in this room, a [[coin]] painting, which [[Luigi]] can use the [[Dark-Light Device]] to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark.
The '''Entrance''' is the first room of [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. In this room, there are 3 doors; one to the left that leads to the [[Garage (Luigi's Mansion: Dark Moon)|Garage]], one to the right that leads to the [[Mudroom]](Side Entrance in PAL-version), and one forward that leads to the [[Guard Hall]](Guard Corridor in PAL-version). There are also two suits of armor in this room, a [[coin]] painting, which [[Luigi]] can use the [[Dark-Light Device]] to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark.


During [[A-2: Gear Up]], a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is  haunted.
During [[A-2: Gear Up]], a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is  haunted.

Revision as of 10:02, May 6, 2015

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The Entrance is the first room of Gloomy Manor in Luigi's Mansion: Dark Moon. In this room, there are 3 doors; one to the left that leads to the Garage, one to the right that leads to the Mudroom(Side Entrance in PAL-version), and one forward that leads to the Guard Hall(Guard Corridor in PAL-version). There are also two suits of armor in this room, a coin painting, which Luigi can use the Dark-Light Device to gain coins from later on, and a chandelier, which Luigi can point his vacuum towards to make the room go dark.

During A-2: Gear Up, a Greenie who stole the key to the Common Hall hides here. This is the only time in the game the entrance is haunted.

During A-3: Quiet Please!, the player can knock off the right suit of armor's helmet and launch it at the top left painting to reveal an Amethyst. Template:BoxTop