Raptor Boost: Difference between revisions
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[[File:Raptor Boost Wii U.jpg|thumb|'''Raptor Boost''' in ''[[Super Smash Bros. for Wii U]]''.]] | |||
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'''Raptor Boost''' is a special attack that [[Captain Falcon]] is able to use in every [[Super Smash Bros. (series)|''Super Smash Bros.'' game]] since ''[[Super Smash Bros. Melee]]''. The player must tilt {{button|gcn|Stick}} to the side and then press the special move button. Captain Falcon will proceed to do a very swift punch and hit anyone who gets in the way and sending them into the air with an uppercut. However, he will stumble and fall forward if he misses his target. If Captain Falcon executes this move in the air, the move will send his opponent downwards, which would make the move act as a [[Meteor Smash]]. However, using this move while airborne leaves him helpless afterwards. | '''Raptor Boost''' is a special attack that [[Captain Falcon]] is able to use in every [[Super Smash Bros. (series)|''Super Smash Bros.'' game]] since ''[[Super Smash Bros. Melee]]''. The player must tilt {{button|gcn|Stick}} to the side and then press the special move button. Captain Falcon will proceed to do a very swift punch and hit anyone who gets in the way and sending them into the air with an uppercut. However, he will stumble and fall forward if he misses his target. If Captain Falcon executes this move in the air, the move will send his opponent downwards, which would make the move act as a [[Meteor Smash]]. However, using this move while airborne leaves him helpless afterwards. | ||
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The two variations of this move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' are the '''Heavy Raptor Boost''', which is slower than the default move but is less prone to being interrupted, and the '''Wind-up Raptor Boost''', in which Captain Falcon steps back before charging forward; the move also charges faster. | The two variations of this move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' are the '''Heavy Raptor Boost''', which is slower than the default move but is less prone to being interrupted, and the '''Wind-up Raptor Boost''', in which Captain Falcon steps back before charging forward; the move also charges faster. | ||
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==Gallery== | |||
<gallery> | |||
Melee-RaptorBoost.png|''Super Smash Bros. Melee'' | |||
CaptFalconRaptorBoost-Brawl.png|''Super Smash Bros. Brawl'' | |||
</gallery> | |||
{{NIWA|SmashWiki=1|F-ZeroWiki=1}} | {{NIWA|SmashWiki=1|F-ZeroWiki=1}} | ||
[[Category:Super Smash Bros. Melee Special Moves]] | [[Category:Super Smash Bros. Melee Special Moves]] | ||
[[Category:Super Smash Bros. Brawl Special Moves]] | [[Category:Super Smash Bros. Brawl Special Moves]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]] |
Revision as of 23:31, February 1, 2015

Raptor Boost is a special attack that Captain Falcon is able to use in every Super Smash Bros. game since Super Smash Bros. Melee. The player must tilt to the side and then press the special move button. Captain Falcon will proceed to do a very swift punch and hit anyone who gets in the way and sending them into the air with an uppercut. However, he will stumble and fall forward if he misses his target. If Captain Falcon executes this move in the air, the move will send his opponent downwards, which would make the move act as a Meteor Smash. However, using this move while airborne leaves him helpless afterwards.
Ganondorf's Gerudo Dragon move in Super Smash Bros. Melee functions similar to the Raptor Boost. However, this attack sends the opponent flying diagonally upwards, regardless of whether or not the move is used in the air or not. Captain Falcon will be put into a helpless state if the move ends in mid-air.
The two variations of this move in Super Smash Bros. for Nintendo 3DS / Wii U are the Heavy Raptor Boost, which is slower than the default move but is less prone to being interrupted, and the Wind-up Raptor Boost, in which Captain Falcon steps back before charging forward; the move also charges faster.