Giant Punch: Difference between revisions
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File:Giant punch.jpg|''Super Smash Bros. Brawl'' | File:Giant punch.jpg|''Super Smash Bros. Brawl'' | ||
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[[Category:Super Smash Bros. Special Moves]] | [[Category:Super Smash Bros. Special Moves]] | ||
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[[Category:Super Smash Bros. Brawl Special Moves]] | [[Category:Super Smash Bros. Brawl Special Moves]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]] |
Revision as of 14:32, January 3, 2015
Giant Punch is a move used by Donkey Kong in the Super Smash Bros. series. It is used by pressing . Donkey Kong begins swing his arms back and forth, charging up for the punch. The more time that is spent winding up Donkey Kong's arm, the stronger the punch will be. After a few swings, Donkey Kong's head begins to smoke and he can walk with his punch fully charged. The charge can also be "paused" by either shielding or rolling, and can be continued as normal. Being attacked while charging loses all of the build-up. When is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong. In Super Smash Bros. for Nintendo 3DS / Wii U, two variants to Giant Punch are introduced: Lightning Punch and Storm Punch. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.
Gallery
- Giant punch.jpg
Super Smash Bros. Brawl