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[[Image:FF nintendo 2.jpg|thumb|200px|right|Mario in ''[[Super Smash Bros. Melee]]''.]]
[[Image:FF nintendo 2.jpg|thumb|200px|right|Mario in ''[[Super Smash Bros. Melee]]''.]]
==Abilities and techniques==
Mario's most prominent feature is his jumping ability. At first, that was the extent of it — just jumping — but more abilities were built on top of this. When he runs fast, he jumps higher than normal, which, given the right power-up, is required to fly; in later games he would stick his arms out behind him when at maximum speed to signify the proper jumping time. ''[[Super Mario World]]'' added the ability to spin-jump, which allowed Mario to break bricks beneath him if he was of sufficient size to do so, without the requirement for another power-up or a Koopa Shell. [[Image:Super_mushroomizedSHORT.PNG|thumb|350 px|left|The Super Mushroom slides toward Mario. When it touches him, it disappears, causing him to earn 1000 points and grow in size.]]Later, ''[[Super Mario 64]]'' added to Mario's jumping the ability to jump off walls or jump higher with consecutive jumps, as well as a long jump, a back-flip, and a ground pound. ''Sunshine'' then re-introduced the spin jump, which made Mario fall slower than a normal jump (though he jumped no higher).
When Mario obtains a [[Super Mushroom]], he becomes Super Mario. In this form Mario has the ability to break bricks with his fist, at the cost of possibly being unable to maneuver in small gaps. If an enemy hits him, he turns back into normal Mario again. This is one of the most common power ups in the series, although the 3D games have not used them (the remake of ''Super Mario 64'', ''[[Super Mario 64 DS]]'', adds this powerup).
Originally, there were few powerups for Mario to collect. The first game to feature a powerup was ''[[Super Mario Bros.]]'', and it included the Super Mushroom, the Fire Flower and the Starman. The Fire Flower would transform either small Mario (doubling his size) or regular Mario into Fire Mario. It gave him the ability to throw fireballs from his hands, and in later games, he was able to throw fireballs in a circle when he spins. Like the Super Mushroom, it has since disappeared from the newer games. In remakes of the early Mario games, Mario would to go regular Mario instead of shrinking to small Mario. The Starman gave Mario invincibility for ten seconds, also allowing Mario to defeat enemies just by touching them. It has not disappeared from the games entirely, in ''Super Mario 64'' and ''Super Mario 64 DS'', Mario (with help from Yoshi, Luigi and Wario in SM64DS,) has to collect enough power stars to free the princess.
[[Image:Fiery-mario.png|right|thumb|100px|Fire Mario in ''Super Mario World'']]
''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'' (the Japanese version) had not introduced new powerups, other than the Poison Mushroom (which was the opposite of the Super Mushroom, shrinking or killing Mario), making this the first game to add on to the list of powerups.
''[[Super Mario Bros. 3]]'' introduced several new powerups. It features the classic Super Mushroom, Fire Flower and Starman, and introduces several others, such as the Raccoon Leaf, which gives Mario the ability to fly, and swing a raccoon tail. Other popular powerups are the Tanooki Suit, the [[Hammer Brothers|Hammer Bros.]] Suit and the Frog Suit.
''[[Super Mario 64]]'' had eliminated the original powerups altogether. Mario had three different powerups to choose from; the Wing Cap, the Vanish Cap and the Metal Cap. The Wing Cap allowed Mario to fly, the Vanish Cap allowed Mario to go through certain walls, and the Metal Cap made Mario sink in water. ''[[Super Mario 64 DS]]'' made some changes, making it so that only Mario could use the Wing Cap. [[Luigi (Nintendo)|Luigi]] gained the exclusive ability to use the Vanish Cap, and [[Wario]] gained the exclusive ability to use the Metal Cap. Two new powers, the Balloon powerup (from ''Super Mario World''), which could only be used by Mario, and fire, which, if eaten by [[Yoshi]], could be spit onto certain things.
Mario also has the ability to kick shells around to knock over enemies and break bricks. In ''Super Mario Bros. 2'', he had to pick various objects from the ground and toss them at his enemies to defeat them, ranging from vegetables to his enemies themselves. ''Super Mario Bros. 3'' implemented this act of picking things up, but instead of being on top of them to pick them up, Mario must come at them from the side with the pick-up button held, and release the pick-up button to kick it. ''Super Mario World'' extended this ability to include vertical kicking, as well as keys that could be picked up and put into keyholes to open secret levels.
[[Image:Yoshi smw2.PNG|100px|thumb|left|Mario can ride Yoshi in ''Super Mario World''.]]
''Super Mario World'' also featured Mario's ally, [[Yoshi]], quite prominently. When riding a Yoshi, Mario can clear spiky terrain and stomp foes that he otherwise couldn't. Also, Yoshi can eat almost any foe; if he eats a Koopa Shell, he can spit it back out, or swallow it for a possible special power. (In the Game Boy Advance re-release, Luigi, when controlling Yoshi, has the option of spitting out ANY opponent that would otherwise be eaten.) Blue shells make them fly for a short period of time, red shells make Yoshi spit fireballs, yellow shells make Yoshi conjure dust when he touches the ground from jumping, wiping out any enemies in his path, and a flashing color shell allows for all of these abilities at once. Yoshi usually comes only in the color green, but in [[Star Road]] he can be found in blue, red, and yellow, which, when fully-grown, will have the corresponding special shell effect as a default when any shell is eaten. In some other cases, the food he consumes can turn into eggs which provide various powerups for Mario. Yoshi's basic abilities were expanded upon for ''Yoshi's Island''.
[[Image:SuperMarioSunshineGCNScreenshot.jpg|right|thumb|170px|Mario and FLUDD using the hoverpack in ''Super Mario Sunshine''.]]
Mario wore the [[FLUDD]] in [[Super Mario Sunshine]], which extended his jumping abilities further. Given enough water and the right nozzle, Mario could hover across large gaps (while going upward very slightly), propel himself upward with great force, or propel himself forward at phenomenal speeds. The game in question was centered heavily around this added jumping maneuverability, though it frequently took away the FLUDD for a few jumping-only segments.
In ''[[Paper Mario: The Thousand-Year Door]]'', as opposed to power-ups, Mario has 'curses' placed on him by [[Demon]]s in black chests. These curses are actually helpful, giving him new abilities. The first curse gives the ability to turn into a [[paper airplane]] at certain points, allowing Mario to fly through the air. The second curse gives the ability to turn sideways, allowing Mario to go through small passageways. The third gives the ability to roll up into a roll of paper in order to get under some obstacles, and with the final ability Mario can turn into a [[paper boat]] at certain points, allowing him to traverse through the waters.
In "[[Super Smash Brothers Melee]]", Mario gained a new ability, though not closely related to the original games.  The cape, with the ability to deflect attacks, and the ability to use fire as a close ranged weapon.  And, the tornado, closely related to the spin he did in the original games.

Revision as of 02:37, September 10, 2005

Mario (Japanese: マリオ, Mario), also known as Super Mario and originally Jumpman (ジャンプマン) in Japan, is a video game character created by Shigeru Miyamoto for Nintendo. He is one of Nintendo's best-known characters, and is considered by many to be the most well-known video game character in history, appearing in hundreds of games, many of them bestsellers. Mario first appeared in the 1981 Donkey Kong arcade game, while Mario's brother Luigi first appeared in Mario Bros., the arcade game. The Mario franchise has, as of 11 August 2005, sold 180,000,000 games (making it by far the biggest selling franchise in the history of video games).

Mario's full name is believed to be Mario Mario, while his brother's full name is believed to be Luigi Mario, thus making them the "Mario Brothers". (This is generally accepted as canon. According to Shigeru Miyamoto, the Mario Bros. movie, and the television series, their surname is Mario, but this has never been officially supported by Nintendo.)

Mario was named after the Italian landlord, Mario Segali, at Nintendo of America back when it was headquartered in New York. The current voice actor for Mario is Charles Martinet, though in the past he has been voice acted by Captain Lou Albano, Walker Boone and Tôru Furuya.

Biography

Little is known about Mario's history since games involving him tend to lack plot correlations, with the series instead depending mostly on re-occurring characters and locations to provide continuity. Despite his lengthy history Mario is in many ways an undeveloped character, with many details of his accepted biography having been created through a complex lore spawned from the imaginations of comic book artists, cartoon writers, and fans.

Officially, Nintendo producers have stated that Mario's biography is kept simple in order to make the character versatile, and reusable in many different games and situations. Mario is one of the most underdeveloped characters in the Mario universe however, with characters such as Bowser and Princess Peach having more complex and consistent back stories.


In his first appearance as Jumpman in Donkey Kong, all that was stated was that he was a carpenter. His next appearance in Mario Bros. changed his profession to plumber, which was more fitting with the pipe theme of that game. Here, Mario and his brother cleaned out the sewers of Brooklyn. This fact, in addition to both the cartoon series and the movie, led many to believe that Brooklyn was Mario's original home. Newer games and manuals, however, state that he grew up in the fictional Mushroom Kingdom. Some have suggested that the brothers were taken to the "Real World" at an early age, while others disregard it because it contradicts the other games and the Super Mario 64 guide which was written after Yoshi's Island.

Over the course of his many games, Mario has rescued a number of girls from kidnapping (including Pauline, Princess Peach, and Princess Daisy) and has become regarded as a great hero in the Mushroom Kingdom. There is no definitive timeline for the events in the various games, most of which could be placed in nearly any order.


Character development

Mario first appeared in the video game Donkey Kong as Jumpman. The game was surprisingly successful, and when the Nintendo Entertainment System was released, Mario was given the starring role in the revolutionary Super Mario Bros. game.

Mario's distinctive look is due to technology restrictions in the mid-'80s: with a limited number of pixels and colors, the programmers could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color; they did not have the space to give him a mouth; and they could not animate hair, so Mario got overalls, a moustache, and a cap to bypass these problems. Mario's creator Shigeru Miyamoto has also stated when interviewed that Mario wears a cap because he finds it difficult to draw hair.

When Mario was first conceived, he looked, more or less, as he does today: a short, plump man with the trademark hat, brown hair, black mustache and overalls. He normally wears blue overalls on top of a red shirt, but such was not always the case. Originally, he wore red overalls on top of a blue shirt — almost exactly opposite what he wears now. The American Super Mario Bros. 2 was the first appearance of his modern outfit (the box had the red overalls-on-blue shirt, but the game itself had a blue overalls-on-red shirt); however, it was Super Mario Bros. 3 that standardized today's blue overalls-on-red shirt outfit. (Incidentally, the original Super Mario Bros. has neither in-game; Mario wears a brown shirt with red overalls).

Mario's outfit rarely changes, though he's known to change it on occasion if the situation calls for it. For example, in Super Mario Sunshine, Mario wore short sleeves instead of his usual long sleeved shirt, and could even forgo this entirely in favor of a more tropical shirt design worn over his normal shirt, which he always wore with sunglasses.

Miyamoto created many of the elements in the Mario world from ideas he had seen in other media. One of his most recognizable contributions to his Mario universe is the Super Mushroom, which would enlarge Mario until he got damaged by an enemy. This idea was derived from the "Eat me" cakes and "Drink me" potions in the Lewis Carroll story, Alice in Wonderland. The concept behind warp pipes, colored tubes which sometimes transport Mario to another area, was adopted from Star Trek.

The surname "Mario" (which would make his full name Mario Mario) was first used in The Super Mario Bros. Super Show, and then in the 1993 feature film Super Mario Bros. This was meant to explain how both Mario and his brother Luigi could be known as the "Mario brothers". The canonity of this fact in the games is not yet confirmed.

Mario has taken on the role of mascot of Nintendo and has since been extensively merchandised. Mario's major rival was Sega mascot Sonic the Hedgehog who debuted in the early 1990s; the two mascots competed head-to-head for nearly a decade afterward, until around 2001 when a Sonic game showed up on a Nintendo console due to Sega's new third party status - thus ending a lengthy rivalry.

Abilities and techniques

Mario's most prominent feature is his jumping ability. At first, that was the extent of it — just jumping — but more abilities were built on top of this. When he runs fast, he jumps higher than normal, which, given the right power-up, is required to fly; in later games he would stick his arms out behind him when at maximum speed to signify the proper jumping time. Super Mario World added the ability to spin-jump, which allowed Mario to break bricks beneath him if he was of sufficient size to do so, without the requirement for another power-up or a Koopa Shell.

File:Super mushroomizedSHORT.PNG
The Super Mushroom slides toward Mario. When it touches him, it disappears, causing him to earn 1000 points and grow in size.

Later, Super Mario 64 added to Mario's jumping the ability to jump off walls or jump higher with consecutive jumps, as well as a long jump, a back-flip, and a ground pound. Sunshine then re-introduced the spin jump, which made Mario fall slower than a normal jump (though he jumped no higher).

When Mario obtains a Super Mushroom, he becomes Super Mario. In this form Mario has the ability to break bricks with his fist, at the cost of possibly being unable to maneuver in small gaps. If an enemy hits him, he turns back into normal Mario again. This is one of the most common power ups in the series, although the 3D games have not used them (the remake of Super Mario 64, Super Mario 64 DS, adds this powerup).

Originally, there were few powerups for Mario to collect. The first game to feature a powerup was Super Mario Bros., and it included the Super Mushroom, the Fire Flower and the Starman. The Fire Flower would transform either small Mario (doubling his size) or regular Mario into Fire Mario. It gave him the ability to throw fireballs from his hands, and in later games, he was able to throw fireballs in a circle when he spins. Like the Super Mushroom, it has since disappeared from the newer games. In remakes of the early Mario games, Mario would to go regular Mario instead of shrinking to small Mario. The Starman gave Mario invincibility for ten seconds, also allowing Mario to defeat enemies just by touching them. It has not disappeared from the games entirely, in Super Mario 64 and Super Mario 64 DS, Mario (with help from Yoshi, Luigi and Wario in SM64DS,) has to collect enough power stars to free the princess.

File:Fiery-mario.png
Fire Mario in Super Mario World

Super Mario Bros. 2 (the Japanese version) had not introduced new powerups, other than the Poison Mushroom (which was the opposite of the Super Mushroom, shrinking or killing Mario), making this the first game to add on to the list of powerups.

Super Mario Bros. 3 introduced several new powerups. It features the classic Super Mushroom, Fire Flower and Starman, and introduces several others, such as the Raccoon Leaf, which gives Mario the ability to fly, and swing a raccoon tail. Other popular powerups are the Tanooki Suit, the Hammer Bros. Suit and the Frog Suit.

Super Mario 64 had eliminated the original powerups altogether. Mario had three different powerups to choose from; the Wing Cap, the Vanish Cap and the Metal Cap. The Wing Cap allowed Mario to fly, the Vanish Cap allowed Mario to go through certain walls, and the Metal Cap made Mario sink in water. Super Mario 64 DS made some changes, making it so that only Mario could use the Wing Cap. Luigi gained the exclusive ability to use the Vanish Cap, and Wario gained the exclusive ability to use the Metal Cap. Two new powers, the Balloon powerup (from Super Mario World), which could only be used by Mario, and fire, which, if eaten by Yoshi, could be spit onto certain things.

Mario also has the ability to kick shells around to knock over enemies and break bricks. In Super Mario Bros. 2, he had to pick various objects from the ground and toss them at his enemies to defeat them, ranging from vegetables to his enemies themselves. Super Mario Bros. 3 implemented this act of picking things up, but instead of being on top of them to pick them up, Mario must come at them from the side with the pick-up button held, and release the pick-up button to kick it. Super Mario World extended this ability to include vertical kicking, as well as keys that could be picked up and put into keyholes to open secret levels.

File:Yoshi smw2.PNG
Mario can ride Yoshi in Super Mario World.

Super Mario World also featured Mario's ally, Yoshi, quite prominently. When riding a Yoshi, Mario can clear spiky terrain and stomp foes that he otherwise couldn't. Also, Yoshi can eat almost any foe; if he eats a Koopa Shell, he can spit it back out, or swallow it for a possible special power. (In the Game Boy Advance re-release, Luigi, when controlling Yoshi, has the option of spitting out ANY opponent that would otherwise be eaten.) Blue shells make them fly for a short period of time, red shells make Yoshi spit fireballs, yellow shells make Yoshi conjure dust when he touches the ground from jumping, wiping out any enemies in his path, and a flashing color shell allows for all of these abilities at once. Yoshi usually comes only in the color green, but in Star Road he can be found in blue, red, and yellow, which, when fully-grown, will have the corresponding special shell effect as a default when any shell is eaten. In some other cases, the food he consumes can turn into eggs which provide various powerups for Mario. Yoshi's basic abilities were expanded upon for Yoshi's Island.

File:SuperMarioSunshineGCNScreenshot.jpg
Mario and FLUDD using the hoverpack in Super Mario Sunshine.

Mario wore the FLUDD in Super Mario Sunshine, which extended his jumping abilities further. Given enough water and the right nozzle, Mario could hover across large gaps (while going upward very slightly), propel himself upward with great force, or propel himself forward at phenomenal speeds. The game in question was centered heavily around this added jumping maneuverability, though it frequently took away the FLUDD for a few jumping-only segments.

In Paper Mario: The Thousand-Year Door, as opposed to power-ups, Mario has 'curses' placed on him by Demons in black chests. These curses are actually helpful, giving him new abilities. The first curse gives the ability to turn into a paper airplane at certain points, allowing Mario to fly through the air. The second curse gives the ability to turn sideways, allowing Mario to go through small passageways. The third gives the ability to roll up into a roll of paper in order to get under some obstacles, and with the final ability Mario can turn into a paper boat at certain points, allowing him to traverse through the waters.

In "Super Smash Brothers Melee", Mario gained a new ability, though not closely related to the original games. The cape, with the ability to deflect attacks, and the ability to use fire as a close ranged weapon. And, the tornado, closely related to the spin he did in the original games.