Magnet Carta: Difference between revisions
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|JapR=Atsumete kuruma de koin | |JapR=Atsumete kuruma de koin | ||
|JapM=Coin by car to collect | |JapM=Coin by car to collect | ||
|Fra=Aimant | |Fra=Aimant Avide | ||
|FraM=Greedy | |FraM=Greedy Magnet | ||
|Ger=Magneto-Scooter | |||
|GerM=Magnetic Scooter | |||
|Spa=Mapa Magnético | |||
|SpaM=Magnetic Map | |||
|Ita=Magneto-Auto | |||
|ItaM=Magnetic Car | |||
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Revision as of 18:11, November 4, 2014
Template:Minigame-infobox Magnet Carta is a two-on-two coin-collecting minigame in Mario Party 2 with an electromagnet. The name of the mini-game is a pun on the Magna Carta, an important document in European history which limited a king's power.
Gameplay
The mini-game involves players picking up the Coins, Money Bags and a Treasure Chest with magnets attached to the karts and putting them into their own hole.
Controls
– Move forward
– Move backward
/
– Change direction
In-game text
- Game Rules – "Using the magnets on the front of your color, try to grab the Coins and chest, and cart them over to your team's hole."
- Advice – "This is a Bonus Game. You'll receive as many Coins as you collect. Cooperate and collect a lot of Coins!"