Gloam Valley: Difference between revisions
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[[Image:Gloamvalley.PNG|thumb|right|[[Bowser]] breathing fire in '''Gloam Valley'''.]] | [[Image:Gloamvalley.PNG|thumb|right|[[Bowser]] breathing fire in '''Gloam Valley'''.]] | ||
'''Gloam Valley''' is the setting of Chapter 2 in ''[[Super Paper Mario]]''. It within itself doesn't appear much throughout the chapter, but [[Merlee's Mansion]], located in the swamp, is vastly explored | '''Gloam Valley''' is the setting of Chapter 2 in ''[[Super Paper Mario]]''. It within itself doesn't appear much throughout the chapter, but [[Merlee's Mansion]], located in the swamp, is vastly explored. | ||
== Enemies == | ==A Brief Description== | ||
The only notable event that occurred in the Gloam Swamp was when [[Boomer (Pixl)|Boomer]] joined Mario's party. The valley, much like [[Twilight Town]], is in a perpetual state of twilight. | |||
==Chapters== | |||
*Chapter 2-1: Bogging to Merlee's ('''Gloam Swamp''') | |||
*Chapter 2-2: Tricks, Treats, Traps ([[Merlee's Mansion]]) | |||
*Chapter 2-3: Breaking the Bank ([[Merlee's Mansion Interior]]) | |||
*Chapter 2-4: The Basement Face-Off ([[Merlee's Mansion Basement]]) | |||
==Chapter 2-1: Bogging to Merlee's== | |||
{{spoiler}} | |||
After finding the Orange Pure Heart's tower in the [[Flipside Outskirts]], Mario and his friends gained access to the Gloam Swamp through the <font color=orange>Orange Door</font>. The Gloam Swamp was a swamp in a perpetual sunset, and was quite beautiful indeed. Mixed in it were strange foliage and perplexing beasts, such as [[Growmeba|Growmebas]]. [[Princess Peach]] proved her worth in the swamp; without her, Mario probably wouldn't have gotten through. | |||
Near the end of the swamp, after tussling with a Growmeba, Mario met the bomb [[Pixl]], [[Boomer (Pixl)|Boomer]]. Boomer gave Mario a quiz, which he easily won. Overjoyed, Boomer didn't hesitate to join Mario on his quest. Boomer proved as useful as Peach, and right from the get-go destroyed the blocks that were at the time preventing their passage. | |||
It wasn't long after that that Mario saw Merlee's Mansion in the distance. What would happen next? | |||
{{endspoiler}} | |||
===Enemies=== | |||
*[[Cheep-Cheep]] | *[[Cheep-Cheep]] | ||
*[[Goomba]] | *[[Goomba]] | ||
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[[Category: Places]] | [[Category: Places]] | ||
[[Category: Dimensions]] | [[Category: Dimensions]] | ||
[[Category: Bodies of Water]] |
Revision as of 10:46, May 28, 2007
Gloam Valley is the setting of Chapter 2 in Super Paper Mario. It within itself doesn't appear much throughout the chapter, but Merlee's Mansion, located in the swamp, is vastly explored.
A Brief Description
The only notable event that occurred in the Gloam Swamp was when Boomer joined Mario's party. The valley, much like Twilight Town, is in a perpetual state of twilight.
Chapters
- Chapter 2-1: Bogging to Merlee's (Gloam Swamp)
- Chapter 2-2: Tricks, Treats, Traps (Merlee's Mansion)
- Chapter 2-3: Breaking the Bank (Merlee's Mansion Interior)
- Chapter 2-4: The Basement Face-Off (Merlee's Mansion Basement)
Chapter 2-1: Bogging to Merlee's
Template:Spoiler After finding the Orange Pure Heart's tower in the Flipside Outskirts, Mario and his friends gained access to the Gloam Swamp through the Orange Door. The Gloam Swamp was a swamp in a perpetual sunset, and was quite beautiful indeed. Mixed in it were strange foliage and perplexing beasts, such as Growmebas. Princess Peach proved her worth in the swamp; without her, Mario probably wouldn't have gotten through.
Near the end of the swamp, after tussling with a Growmeba, Mario met the bomb Pixl, Boomer. Boomer gave Mario a quiz, which he easily won. Overjoyed, Boomer didn't hesitate to join Mario on his quest. Boomer proved as useful as Peach, and right from the get-go destroyed the blocks that were at the time preventing their passage.
It wasn't long after that that Mario saw Merlee's Mansion in the distance. What would happen next? Template:Endspoiler