User talk:Tsunami/Sandbox: Difference between revisions

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<small>< [[User:Tsunami/Sandbox|Back to da Sandbox]]</small>
Hi, I had a look at your table for the items, and yes, I have a few suggestions. By the way, [[:File:PoisonMushroomSMK.png|the loosen mushroom pic exists]], there's no need for another one. Do you think you could move it here so I can make some minor edits and we can both work on it? - {{User:Ninelevendo/sig}} 03:40, 22 August 2014 (EDT)
Hi, I had a look at your table for the items, and yes, I have a few suggestions. By the way, [[:File:PoisonMushroomSMK.png|the loosen mushroom pic exists]], there's no need for another one. Do you think you could move it here so I can make some minor edits and we can both work on it? - {{User:Ninelevendo/sig}} 03:40, 22 August 2014 (EDT)
:Done. Now I will see if there is anything to improve in the article, so we can both edit it. {{User:Tsunami/sig}}
:Done. Now I will see if there is anything to improve in the article, so we can both edit it. {{User:Tsunami/sig}}
Line 4: Line 6:
:::Good! Only a thing... now that you have reduced the colums to 2, it gets sortable, while with 3, it doesn't. Why? And let's decide if the images should be edited to be like the Feather or half big. And look what I found: [http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES//Manual/formated/Super_Mario_Kart_-_1992_-_Nintendo.pdf]. Probabily where the images are found, but in-game sprites are better. I also added a thing to the table. Another thing: with a ROM and the program EpicEdit you will find all the item's probabilities to be got. Thing is, there are 8 custom sets and rarity changes within modes. What do do? Let's add them or what? {{User:Tsunami/sig}}
:::Good! Only a thing... now that you have reduced the colums to 2, it gets sortable, while with 3, it doesn't. Why? And let's decide if the images should be edited to be like the Feather or half big. And look what I found: [http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES//Manual/formated/Super_Mario_Kart_-_1992_-_Nintendo.pdf]. Probabily where the images are found, but in-game sprites are better. I also added a thing to the table. Another thing: with a ROM and the program EpicEdit you will find all the item's probabilities to be got. Thing is, there are 8 custom sets and rarity changes within modes. What do do? Let's add them or what? {{User:Tsunami/sig}}
::::I just find out that the table looks messy when reordered. We can delete the sortability from the left column and putting the name before the image (SOMEHOW) or remove sortability completely. I would opte for the second since I don't know how tables work. {{User:Tsunami/sig}}
::::I just find out that the table looks messy when reordered. We can delete the sortability from the left column and putting the name before the image (SOMEHOW) or remove sortability completely. I would opte for the second since I don't know how tables work. {{User:Tsunami/sig}}
:::::Since I was getting no response from you, I uploaded the Coin pic anyway. Thing is, we really need it double the size, it's very small. I think I could easily do that. If instead you want to do that (or maybe we could split the work), upload a new version of the file. <small>We need to be online at the same time sometimes...</small>{{User:Tsunami/sig}}


=== SMK Items section DRAFT ===
=== SMK Items section DRAFT ===
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|The user of the item turns invisible, ignoring all hazards, and can easily stole another player's item thanks to this ghost. However, since there isn't a way to know if anyone holds an item, it could turns out to be unuseful, so it's better to use the invisiblity power.
|The user of the item turns invisible, ignoring all hazards, and can easily stole another player's item thanks to this ghost. However, since there isn't a way to know if anyone holds an item, it could turns out to be unuseful, so it's better to use the invisiblity power.
|-
|-
![[SMKCoin.png]]<br>[[Coin]]**
![[File:SMKCoin.png]]<br>[[Coin]]**
|This high-place item allows the player to add two Coins to their total. No other uses.
|This high-place item allows the player to add two Coins to their total. No other uses.
|-
|-
![[SMKLightning.png]]<br>[[Thunder Bolt|Lightning Bolt]]**
![[File:SMKLightning.png]]<br>[[Thunder Bolt|Lightning Bolt]]**
|This item is one of the most powerful ever. When one of the lasts uses it, all the other racer temporanely shrink, slowing down drastically, and returning normal after some time.
|This item is one of the most powerful ever. When one of the lasts uses it, all the other racer temporanely shrink, slowing down drastically, and returning normal after some time.
|-
|-
![[SMKEgg.png]]<br>[[Yoshi Egg]]****
![[File:SMKEgg.png]]<br>[[Yoshi Egg]]****
|Works just like a Banana. Used by CPU Yoshi.
|Works just like a Banana. Used by CPU Yoshi.
|-
|-
![[SMKFireball.png]]<br>[[Fireball]]****
![[File:SMKFireball.png]]<br>[[Fireball]]****
|Works just like a Green Shell. Used by CPU Bowser.
|Works just like a Green Shell. Used by CPU Bowser.
|-
|-

Revision as of 12:16, August 22, 2014

< Back to da Sandbox

Hi, I had a look at your table for the items, and yes, I have a few suggestions. By the way, the loosen mushroom pic exists, there's no need for another one. Do you think you could move it here so I can make some minor edits and we can both work on it? - Ninelevendo's Sig Image 03:40, 22 August 2014 (EDT)

Done. Now I will see if there is anything to improve in the article, so we can both edit it. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Thanks :D I've already added it to my watch list. I'll make some inprovements, but I'll make sure that you have a share in this. - Ninelevendo's Sig Image 06:15, 22 August 2014 (EDT)
Good! Only a thing... now that you have reduced the colums to 2, it gets sortable, while with 3, it doesn't. Why? And let's decide if the images should be edited to be like the Feather or half big. And look what I found: [1]. Probabily where the images are found, but in-game sprites are better. I also added a thing to the table. Another thing: with a ROM and the program EpicEdit you will find all the item's probabilities to be got. Thing is, there are 8 custom sets and rarity changes within modes. What do do? Let's add them or what? YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
I just find out that the table looks messy when reordered. We can delete the sortability from the left column and putting the name before the image (SOMEHOW) or remove sortability completely. I would opte for the second since I don't know how tables work. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
Since I was getting no response from you, I uploaded the Coin pic anyway. Thing is, we really need it double the size, it's very small. I think I could easily do that. If instead you want to do that (or maybe we could split the work), upload a new version of the file. We need to be online at the same time sometimes...YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.

SMK Items section DRAFT

NOTE: Items pics are to replace. As for now, we need: all but Feather's. Images to need are red-linked.
NOTE: I moved it there for letting both me and Ninelevendo edit it. PLEASE DO NOT EDIT WITHOUT PERMISSION.

Item Uses
File:SMKItem.png
Item Panel
These things are scattred all around the tracks! If you pass over one, you will get an item depending you ranking.
Banana (Banana Peel) (in-box version)
Banana***
This slippery Banana Peel is ready to make opponents spin out after being placed (or throwed) on the track. But this can be escaped this by throwing a Shell to a Banana, destroying both.
Green Shell from SMK
Green Shell***
This item, often obtained by first-placers, bounces on hazards such as walls once threwed, and after a ceratin amount of times, it destroys itself. Its use is to hit opponents, that will spin out and lose time.
Red Shell (in-box version) in SMK
Red Shell***
This item is quite precious, as it allows an almost certain hit to the opponent in position next to the user. But unlike the Green version, this is weaker, as a hit will destroy it once for all.
Feather
Feather
This item can cause great shortcuts: it allows to make a big jump, big enough to jump over gaps or walls if used well, but if the jump is calcuated wrong, this may lead to losing time.
Mushroom (Dash Mushroom) from SMK
Dash Mushroom
This item causes the kart to get a boost for a while and to not slow down on hazard such as grass or sand. Instead of using it as soon as received, it's better to hold it for a shortcut.
Sprite of a Star item from Super Mario Kart.
Star
This item can both grant faster speed and invulnerability to other items, as well as causing the opponents to spin out when touched. This lasts soon though, so the player has to use it to maximize the recovery.
File:SMKBoo.png
Ghost*
The user of the item turns invisible, ignoring all hazards, and can easily stole another player's item thanks to this ghost. However, since there isn't a way to know if anyone holds an item, it could turns out to be unuseful, so it's better to use the invisiblity power.
File:SMKCoin.png
Coin**
This high-place item allows the player to add two Coins to their total. No other uses.
Lightning (Lightning Bolt) from SMK
Lightning Bolt**
This item is one of the most powerful ever. When one of the lasts uses it, all the other racer temporanely shrink, slowing down drastically, and returning normal after some time.
File:SMKEgg.png
Yoshi Egg****
Works just like a Banana. Used by CPU Yoshi.
Fireball
Fireball****
Works just like a Green Shell. Used by CPU Bowser.
Poison Mushroom
Poison Mushroom****
Just like a Banana, is static, but shrinks the only the victim instead. Used by CPU Toad and Peach.

*=Don't appear in Mario GP
**=Don't appear in Battle Mode
***=Usable both forwards and backwards
****=Only usable by certain CPUs, throwable both forwards and backwards