Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions
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== Gameplay == | == Gameplay == | ||
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. | The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. | ||
*'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot. | *'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot. |
Revision as of 01:04, July 25, 2014
Template:Minigame-infobox Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing . Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react.
- 1st level difficulty: The first gunman will take 1.3 seconds to shoot.
- 2nd level difficulty: The second gunman will take 0.8 seconds to shoot.
- 3rd level difficulty: The third gunman will take 0.5 seconds to shoot.