Shingle Smasher: Difference between revisions

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The objective of the game is to punch through the tiles when the power meter is on red. As the difficulty increases, the player has to punch through more tiles and the power meter has fewer red blocks.
The objective of the game is to punch through the tiles when the power meter is on red. As the difficulty increases, the player has to punch through more tiles and the power meter has fewer red blocks.


*'''1st level difficulty:''' Break one tile. Three blocks are red.
*'''1st level difficulty:''' Break one tile. The three blocks on the top are red.
*'''2nd level difficulty:''' Break two tiles. Two blocks are red.
*'''2nd level difficulty:''' Break two tiles. Two of the blocks on the top are red.
*'''3rd level difficulty:''' Break five tiles. The topmost block is red.
*'''3rd level difficulty:''' Break five tiles. Only the topmost block is red.


Other microgames which involve the same controls include [[Log Chop]], [[Bam-Fu]], and [[Zero to Hero]].
Other microgames which involve the same controls include [[Log Chop]], [[Bam-Fu]], and [[Zero to Hero]].

Revision as of 18:29, July 23, 2014

Template:Minigame-infobox Shingle Smasher is a microgame found in the Anything Goes folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

The objective of the game is to punch through the tiles when the power meter is on red. As the difficulty increases, the player has to punch through more tiles and the power meter has fewer red blocks.

  • 1st level difficulty: Break one tile. The three blocks on the top are red.
  • 2nd level difficulty: Break two tiles. Two of the blocks on the top are red.
  • 3rd level difficulty: Break five tiles. Only the topmost block is red.

Other microgames which involve the same controls include Log Chop, Bam-Fu, and Zero to Hero.


Template:WWIMM Microgames