Super Mario 64 2: Difference between revisions

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{{infobox
{{infobox
|title=Super Mario 64 2
|title=Super Mario 64 2
|image=images2.wikia.nocookie.net/___cb20120924223760/althistory/es/images/6/68/Super_Mario_64_2 _version_2.jpg|images2.wikia.nocookie.net/__cb20120924223760/althistory/es/images/6/68/Super_Mario_64_2 _version_2.jpg
|image=https://www.images2.wikia.nocookie.net/___cb20120924223760/althistory/es/images/6/68/Super_Mario_64_2 _version_2.jpg|images2.wikia.nocookie.net/__cb20120924223760/althistory/es/images/6/68/Super_Mario_64_2 _version_2.jpg
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]

Revision as of 21:40, April 14, 2014

Template:Articleabout Template:Infobox Super Mario 64 2 is a cancelled Mario game that was going to be the sequel to Super Mario 64 in late 1999. It was going to be for the unpopular Nintendo 64DD, but was cancelled early in production due to lack of progress and failure of the 64DD. Only one demo level was ever made, but was not shown to the public. It is possible that some concepts of this game were included in Super Mario 64 DS. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements from Super Mario 64 2, as Nintendo said in a past E3. If Nintendo would have had more progress on the game, they may have released it on a disk.

Luigi was also set to appear in this game [1], it can be assumed that he would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer[2] – in fact, the first playable demo level was multiplayer. Miyamoto also had stated (while still in the process of making the game) that he was thinking of releasing the game on an entirely new gaming system.[3] It is also unknown what Power-Ups, if any, were going to appear in the game.

References

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