Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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== Gameplay ==
== Gameplay ==
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman.
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. The time before the gunman fires depends on the speed and level.


*'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot.
*'''1st level difficulty:''' The first gunman will be slower than the others.
*'''2nd level difficulty:''' The second gunman will take 0.8 seconds to shoot.  
*'''2nd level difficulty:''' The second gunman will be faster than the first, but slower than the third.  
*'''3rd level difficulty:''' The third gunman will take 0.5 seconds to shoot.
*'''3rd level difficulty:''' The third gunman will be the fastest to shoot.
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{{WWIMM Microgames}}
{{WWIMM Microgames}}

Revision as of 10:44, March 16, 2014

Template:Minigame-infobox Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!.

Gameplay

The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman. The time before the gunman fires depends on the speed and level.

  • 1st level difficulty: The first gunman will be slower than the others.
  • 2nd level difficulty: The second gunman will be faster than the first, but slower than the third.
  • 3rd level difficulty: The third gunman will be the fastest to shoot.


Template:WWIMM Microgames