Geno Boost: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
MrNobody97 (talk | contribs) (Added German name; sentence tweak) |
AdiSchmidtl (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[Image:RPG_Geno_Boost.png|right|thumb|'''Geno Boost''']] | [[Image:RPG_Geno_Boost.png|right|thumb|'''Geno Boost''']]'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute. This is the only move that can boost allies.==Names in other Languages=={{foreignname|Jap=ジーノワェーブ<br>''Jiino Weebu''|JapM=Geno Wave|Ger=Genoschub|GerM=Geno Boost}}<br clear=all>{{RPG Attacks|1}}{{Super Mario RPG}}[[Category:Special Moves]][[Category:Super Mario RPG Moves]] | ||
'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute. | |||
==Names in other Languages== | |||
{{foreignname | |||
|Jap=ジーノワェーブ<br>''Jiino Weebu'' | |||
|JapM=Geno Wave | |||
|Ger=Genoschub | |||
|GerM=Geno Boost}} | |||
<br clear=all> | |||
{{RPG Attacks|1}} | |||
{{Super Mario RPG}} | |||
[[Category:Special Moves]] | |||
[[Category:Super Mario RPG Moves]] |
Revision as of 12:27, February 18, 2014
Geno Boost is a Special Move that Geno learns at Level 8 in Super Mario RPG: Legend of the Seven Stars. It increases attack power by a small amount. If timed right, it will not only increase attack power but defense as well. To time it, the player must press right before the final arrow disappears. The Geno Boost requires four Flower Points to execute. This is the only move that can boost allies.==Names in other Languages==Template:Foreignname
Template:RPG AttacksTemplate:Super Mario RPG