Perilous Palace Path: Difference between revisions

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==End of path==
==End of path==
When a player hits the End of the path, they will battle a "[[Whomp]]". The player will have to roll a 6 the first time they get there. If they roll a lower number than 6, the player will get crushed. Then the player will have to roll a higher number than the Whomp's Health. (Sample: Roll a 3. The Whomp's Health Meter will be 3. Then, they will have to roll a 3 or higher.)
When a player hits the End of the path, they will battle a "[[Whomp]]". The player will have to roll a 6 the first time they get there. If they roll a lower number than 6, the player will get crushed, and their turn ends. When it is their turn, they will have to roll a higher number than the Whomp's Health. (Example: Roll a 3. The Whomp's Health Meter will be 3. Then, they will have to roll a 3 or higher.)


==Description==
==Description==

Revision as of 06:21, February 13, 2014

It has been requested that this article be rewritten.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Board-infobox Perilous Palace Path is one of the seven boards in Mario Party: Island Tour. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus Dice Blocks which add a number of spaces to the players' roll. This board takes 45-60 minutes. It is similar to Toad Town from Paper Mario. This board has the most mini games played on a board. After everyone has moved, a minigame will be played. The layout includes some cows, trees and a windmill.

End of path

When a player hits the End of the path, they will battle a "Whomp". The player will have to roll a 6 the first time they get there. If they roll a lower number than 6, the player will get crushed, and their turn ends. When it is their turn, they will have to roll a higher number than the Whomp's Health. (Example: Roll a 3. The Whomp's Health Meter will be 3. Then, they will have to roll a 3 or higher.)

Description

  • NTSC: Power yourself up and knock opponents out of the way with special items as you race to the finish!
  • PAL: Race to the castle and use items to help you along the way!

Gallery

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