Magikoopa Mob: Difference between revisions
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'''Magikoopa Mob''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attack]] that [[Bowser]] uses in the [[Nintendo DS]] game ''[[Mario & Luigi: Bowser's Inside Story]].'' It requires Bowser 15 [[Special Point|SP]] to use. It involves having [[Magikoopa]]s line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the [[stylus]] to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free the Magikoopas from [[Princess Peach's Castle|Peach's Castle]]. | '''Magikoopa Mob''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attack]] that [[Bowser]] uses in the [[Nintendo DS]] game ''[[Mario & Luigi: Bowser's Inside Story]].'' It requires Bowser 15 [[Special Point|SP]] to use. It involves having [[Magikoopa]]s line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the [[stylus]] to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free the Magikoopas from [[Princess Peach's Castle|Peach's Castle]]. | ||
==Names in | ==Names in other languages== | ||
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|Jap=ボコスカカメック | |Jap=ボコスカカメック |
Revision as of 13:47, January 26, 2014
Magikoopa Mob is a Special Attack that Bowser uses in the Nintendo DS game Mario & Luigi: Bowser's Inside Story. It requires Bowser 15 SP to use. It involves having Magikoopas line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the stylus to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free the Magikoopas from Peach's Castle.