Double Cherry: Difference between revisions
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{{item-infobox | {{item-infobox | ||
|image=[[File:Cherry Artwork - Super Mario 3D World.png|175px]] | |image=[[File:Cherry Artwork - Super Mario 3D World.png|175px]] | ||
|description=Two cherries with eyes and a | |description=Two cherries with eyes connected by two blue stems and a leaf. | ||
|first_appearance=''[[Super Mario 3D World]]'' ([[List of Mario games by date|2013]]) | |first_appearance=''[[Super Mario 3D World]]'' ([[List of Mario games by date#2013|2013]]) | ||
|effect= Creates a [[Double Mario|double]] of the player. | |effect= Creates a [[Double Mario|double]] of the player. | ||
|character= [[Mario]], [[Luigi]], [[Princess Peach]], and [[Blue Toad (character)|Blue Toad]] | |character= [[Mario]], [[Luigi]], [[Princess Peach]], and [[Blue Toad (character)|Blue Toad]] | ||
}} | }} | ||
'''Double | The '''Double Cherry''' is an [[Items|item]] debuting in the [[Wii U]] game ''[[Super Mario 3D World]]''. These [[cherry|cherries]] are found floating just above the ground or inside [[? Block]]s. | ||
When a character grabs | When a [[Characters|character]] grabs this item, a double of them appears. This double keeps the original character's state (for example, [[Fire Mario]] will get a Fire Mario double), and moves identically to them. The doubles can be used to activate certain [[:Category:Switches|switches]] and [[platform]]s. Though characters can have an unlimited number of doubles, which is based only on how many Double Cherries they get, a double disintegrates if it is harmed, and all doubles disappear when the player grabs the [[Goal Pole]]. | ||
==Gallery== | ==Gallery== |
Revision as of 23:43, October 1, 2013
Template:Newsubject Template:Item-infobox The Double Cherry is an item debuting in the Wii U game Super Mario 3D World. These cherries are found floating just above the ground or inside ? Blocks.
When a character grabs this item, a double of them appears. This double keeps the original character's state (for example, Fire Mario will get a Fire Mario double), and moves identically to them. The doubles can be used to activate certain switches and platforms. Though characters can have an unlimited number of doubles, which is based only on how many Double Cherries they get, a double disintegrates if it is harmed, and all doubles disappear when the player grabs the Goal Pole.