Magician (enemy): Difference between revisions
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''This article is about the enemy. For information about'' The Super Mario Bros. Super Show! | ''This article is about the enemy. For information about'' The Super Mario Bros. Super Show! article, see'' "[[Count Koopula / Magician]]". | ||
[[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''. | [[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''. | ||
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Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently. | Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently. | ||
[[Category:Wario Enemies]] | [[Category: Wario Enemies]] | ||
[[Category:Wario Species]] | [[Category: Wario Species]] |
Revision as of 20:53, May 2, 2007
This article is about the enemy. For information about The Super Mario Bros. Super Show! article, see "Count Koopula / Magician".
Magicians are enemies appearing in Mirror Mansion in the game Wario World.
Magicians start out all tied up and highly vulnerable to punches. They can, however, execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Power Throw to defeat the Magician permanently.