Antasmunchie: Difference between revisions

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|title=Antasmunchie
|title=Antasmunchie
|image=
|image=
|location= [[Dreamy Neo Bowser Castle]]
|location=[[Dreamy Neo Bowser Castle]]
|level= 34
|level=34
|hp= 90
|hp=90
|power= 275
|power=275
|defense= 344
|defense=344
|speed= 70
|speed=70
|experience= 0
|experience=0
|coins= 0
|coins=0
|coinrate= 0%
|coinrate=0%
|itemdrop= Max Candy (2%)
|itemdrop=Max Candy (2%)
|raredrop= None
|raredrop=None
|related= [[Antasma]]
|related=[[Antasma]]
}}
}}


'''Antasmunchies''' are support items created by [[Antasma]] in ''[[Mario & Luigi: Dream Team]]''. They are black orbs with a red swirl in them that the bat king consumes to increase his power.
'''Antasmunchies''' are support enemies created by [[Antasma]] in ''[[Mario & Luigi: Dream Team]]''. They are black orbs with a red swirl in them that Antasma consumes to give him the POW Up status for several turns.


In battle, Antasma creates Antasmunchies to surround himself with. Before attacking, he will consume up to three of these as a means of increasing his POW. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. [[Mario]] can destroy these Antasmunchies, but the bat king will simply replenish them on his turn. Antasma may also draw [[Dreamy Luigi]] from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to destroy the Antasmunchie that Dreamy Luigi is trapped in, Antasma will eventually consume it; increasing his power even further until he spits Dreamy Luigi out.
In battle, Antasma creates Antasmunchies in rings around him. Before attacking, he will consume up to three of these as a means of acquiring or maintaining the POW Up status. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. [[Mario]] can destroy these Antasmunchies, but Antasma will spawn more of them on his turn. Antasma may also draw [[Dreamy Luigi]] from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to destroy the Antasmunchie that Dreamy Luigi is trapped in, Antasma will eventually consume it; increasing his power greatly until he spits Dreamy Luigi out turns after.


Aside from being used to increase power, Antasmunchies can also be used for attack. When Antasma's health gets low, he will begin to hibernate. Since the bat king cannot attack, the Antasmunchies become alive and turn into spiked beings with legs, and fight for him. They will charge at Mario from all directions and can lower his stats if he gets hit from them; Mario can counterattack with his Hammer. If Mario can not defeat the Antasmuchie's, the Bat King will replenish his health of 200 of his turn. All of the Antasmunchies must be destroyed in this state in order for Antasma to stop hibernating. They can be taken out with ease with a Luiginary Attack. In their normal state, they take critical damage from Jump attacks.
Aside from being consumed to increase power, Antasmunchies can also attack. When Antasma's health gets low, he will begin to hibernate much like a bat would. Naturally, he cannot attack in this state, so the Antasmunchies grow appendages (legs) as well as spikes. In this state, they fight for him by charging at Mario from all directions and can deal out the DEF Down status if he gets hit from them. Mario must counter-attack with his hammer to avoid damage. If Mario does not defeat all of the Antasmuchies, Antasma will replenish 200HP per his attack turn. In their normal state, they take critical damage from Jump attacks.
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|name=Antasmunchie X
|name=Antasmunchie X
|image=
|image=
|location= [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]
|location=[[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]
|level= 44
|level=44
|hp= 132
|hp=132
|power= 326
|power=326
|defense= 527
|defense=527
|speed= 82
|speed=82
|experience= 0
|experience=0
|coins= 0
|coins=0
|coinrate= 0%
|coinrate=0%
|itemdrop= None
|itemdrop=None
|raredrop= None
|raredrop=None
|related= [[Antasma#Antasma X|Antasma X]]
|related=[[Antasma X]]
}}
}}
 
{{br}}
Antasmunchie Xs appear alongside Antasma X in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. They have the same appearance as Antasmunchies, but have higher stats.  
Antasmunchie Xs appear alongside Antasma X (Class 8) in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Unlike most X bosses, they have the same appearance as the original, but they do have higher stats.  


==Names in other languages==
==Names in other languages==

Revision as of 19:47, September 21, 2013

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.

Template:Dtenemy

Antasmunchies are support enemies created by Antasma in Mario & Luigi: Dream Team. They are black orbs with a red swirl in them that Antasma consumes to give him the POW Up status for several turns.

In battle, Antasma creates Antasmunchies in rings around him. Before attacking, he will consume up to three of these as a means of acquiring or maintaining the POW Up status. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. Mario can destroy these Antasmunchies, but Antasma will spawn more of them on his turn. Antasma may also draw Dreamy Luigi from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to destroy the Antasmunchie that Dreamy Luigi is trapped in, Antasma will eventually consume it; increasing his power greatly until he spits Dreamy Luigi out turns after.

Aside from being consumed to increase power, Antasmunchies can also attack. When Antasma's health gets low, he will begin to hibernate much like a bat would. Naturally, he cannot attack in this state, so the Antasmunchies grow appendages (legs) as well as spikes. In this state, they fight for him by charging at Mario from all directions and can deal out the DEF Down status if he gets hit from them. Mario must counter-attack with his hammer to avoid damage. If Mario does not defeat all of the Antasmuchies, Antasma will replenish 200HP per his attack turn. In their normal state, they take critical damage from Jump attacks.

Antasmunchie X

Template:Dtenemy

Antasmunchie Xs appear alongside Antasma X (Class 8) in the Battle Ring. Unlike most X bosses, they have the same appearance as the original, but they do have higher stats.

Names in other languages

Template:Foreignname

Template:BoxTop Template:ML:DT