Cube Crash: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
==Gameplay== | ==Gameplay== | ||
As stated above, there are two variants of Cube Crash that can be played. In Cube Crash one, the player uses the touch screen to aim and launch the Mini Marios at | As stated above, there are two variants of Cube Crash that can be played. In Cube Crash one, the player uses the touch screen to aim and launch the Mini Marios at a single, large cube using a slingshot to destroy it in sixty seconds. Each individual cube hit earns the player ten points. Occasionally, bombs may appear in place of blocks, which if hit detonate and destroy surrounding blocks; hitting a bomb earns the player one hundred points, as well as a bonus. Clocks may also appear in place of blocks which give the player ten seconds. | ||
In Cube Crash 2, the player is given eighty seconds to destroy as many shapes as possible. Point values for each item remain the same, although timers do not appear, and destroying a shape with a single hit doubles the amount of points the player earns. | In Cube Crash 2, the player is given eighty seconds to destroy as many shapes as possible. Point values for each item remain the same, although timers do not appear, and destroying a shape with a single hit doubles the amount of points the player earns. |
Revision as of 21:30, June 28, 2013
Cube Crash is one of the minigames in Mario and Donkey Kong: Minis on the Move. Unlike the other minigames, there are two variants of Cube Crash. The first games of both are unlocked by default when the minigames are unlocked; the second games are unlocked by collecting forty stars, and the last one by collecting eighty stars.
Gameplay
As stated above, there are two variants of Cube Crash that can be played. In Cube Crash one, the player uses the touch screen to aim and launch the Mini Marios at a single, large cube using a slingshot to destroy it in sixty seconds. Each individual cube hit earns the player ten points. Occasionally, bombs may appear in place of blocks, which if hit detonate and destroy surrounding blocks; hitting a bomb earns the player one hundred points, as well as a bonus. Clocks may also appear in place of blocks which give the player ten seconds.
In Cube Crash 2, the player is given eighty seconds to destroy as many shapes as possible. Point values for each item remain the same, although timers do not appear, and destroying a shape with a single hit doubles the amount of points the player earns.
In-game instructions
Break the shape with Mini Marios!