Tower (world): Difference between revisions

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[[Image:DKGB 9 Tower.png|thumb|160px|The map of the '''Tower'''.]]
[[Image:DKGB 9 Tower.png|thumb|160px|The map of the '''Tower'''.]]
The '''Tower''' is World 9 of the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It is the final world of the game, being located in [[Rocky-Valley]]. Every stage in the Tower is a boss fight against [[Donkey Kong]] or [[Donkey Kong Jr.]] Mario has to avoid many obstacles such as [[Poison Mushroom]]s and entire stages consisting of [[Sand Block]]s. After Donkey Kong is defeated in stage 9-8, Mario has to fight him again in his giant form in stage 9-9.
The '''Tower''' is World 9 of the game ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It is the final world of the game, being located in [[Rocky-Valley]]. Every stage in the Tower is a boss fight against [[Donkey Kong]] or [[Donkey Kong Jr.]] Mario has to avoid many obstacles such as [[Poison Mushroom]]s and entire stages consisting of [[Sand Block]]s. After Donkey Kong is defeated in stage 9-8, Mario has to fight him again in his giant form in stage 9-9.
Stage 9-5 is notable for being an exact duplicate of the original, arcade version of [[25m]], the version of which in this game is actually missing the top two rows of girders so as to fit the stage onto one Game Boy screen.
==Enemies==
==Enemies==
*[[Golem]]
*[[Golem]]

Revision as of 20:01, June 26, 2013

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Tower
The map of the Tower.

The Tower is World 9 of the game Donkey Kong for the Game Boy. It is the final world of the game, being located in Rocky-Valley. Every stage in the Tower is a boss fight against Donkey Kong or Donkey Kong Jr. Mario has to avoid many obstacles such as Poison Mushrooms and entire stages consisting of Sand Blocks. After Donkey Kong is defeated in stage 9-8, Mario has to fight him again in his giant form in stage 9-9.

Stage 9-5 is notable for being an exact duplicate of the original, arcade version of 25m, the version of which in this game is actually missing the top two rows of girders so as to fit the stage onto one Game Boy screen.

Enemies

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