Sammer Guy: Difference between revisions
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{{LLquote|I have power to soar into the air and skip over endless lands. None can harness my power, except for some. Their name is CHEATER. ... You must have used a code...|[[List of Sammer Guys|Mystical Whistle]]|[[Super Paper Mario]]}} | {{LLquote|I have power to soar into the air and skip over endless lands. None can harness my power, except for some. Their name is CHEATER. ... You must have used a code...|[[List of Sammer Guys|Mystical Whistle]]|[[Super Paper Mario]]}} | ||
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Aside from their name, they bear no similarity to [[Shy Guy]]s. | Aside from their name, they bear no similarity to [[Shy Guy]]s. | ||
==Different Types of Sammer Guys== | == Different Types of Sammer Guys == | ||
*Green – Normal, occasionally jumps | |||
*Blue – Jumps often | * Green – Normal, occasionally jumps. | ||
*Red – Shoots rays from sword, later can jump as well | * Blue – Jumps often. | ||
*Knight – Shoots rays from sword, jumps and has a spike | * Red – Shoots rays from sword, later can jump as well. | ||
*Big Knight – Spike on head, jumps and rolls | * Knight – Shoots rays from sword, jumps and has a spike. | ||
*Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | * Big Knight – Spike on head, jumps and rolls. | ||
*[[Small Sammer Guy|Small]] – Very quick, but low health | * Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | ||
*[[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll | * [[Small Sammer Guy|Small]] – Very quick, but low health. | ||
*Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword | * [[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll. | ||
*Flip – Can flip dimensions | * Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword. | ||
*Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams | * Flip – Can flip dimensions. | ||
* Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams. | |||
== List of Individual Sammer Guys == | |||
{{main|List of Sammer Guys}} | {{main|List of Sammer Guys}} | ||
[[Category: Species]] | |||
[[Category: Enemies]] |
Revision as of 19:00, April 24, 2007
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Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their King to fight challengers. There are two sub-species: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, but those are just different kinds of weapons and armor a Sammer Guy uses, making those all Sammer Guys as well.
Aside from their name, they bear no similarity to Shy Guys.
Different Types of Sammer Guys
- Green – Normal, occasionally jumps.
- Blue – Jumps often.
- Red – Shoots rays from sword, later can jump as well.
- Knight – Shoots rays from sword, jumps and has a spike.
- Big Knight – Spike on head, jumps and rolls.
- Spike – Spike on Sammer Guy's head, this can be mixed with any other type.
- Small – Very quick, but low health.
- Big – Strong with a club; immobile in early levels, but later able to jump and roll.
- Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword.
- Flip – Can flip dimensions.
- Neon Mace – Neon colored Sammer Guy with a mace. Sometimes it shoots beams.
List of Individual Sammer Guys
- Main article: List of Sammer Guys