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==Mole Kart== | ==Mole Kart== | ||
Mole Kart is an iOS game developed and published by Chinese company Shanghai Shengran Information Technology. It was available on the [[wikipedia:App Store|App Store]] for iPhone, iPad, and iPod touch. Players have the choice of several characters from the <i>[[wikipedia:Mole Man|Mole Man]]</i> series, but only one kart. | <i>Mole Kart</i> is an iOS game developed and published by Chinese company Shanghai Shengran Information Technology. It was available on the [[wikipedia:App Store|App Store]] for iPhone, iPad, and iPod touch. Players have the choice of several characters from the <i>[[wikipedia:Mole Man|Mole Man]]</i> series, but only one kart. | ||
The game was first released on the App Store for iOS devices in early 2012, though it was soon removed by Apple due to a copyright claim from Nintendo, who had it pulled due to gameplay trailers that looked similar to the <i>[[Mario Kart]]</i> series. <ref>[http://www.eurogamer.net/videos/mole-kart-iphone-trailer-looks-familiar Mole Kart iPhone trailer looks familiar]</ref> | The game was first released on the App Store for iOS devices in early 2012, though it was soon removed by Apple due to a copyright claim from Nintendo, who had it pulled due to gameplay trailers that looked similar to the <i>[[Mario Kart]]</i> series. <ref>[http://www.eurogamer.net/videos/mole-kart-iphone-trailer-looks-familiar Mole Kart iPhone trailer looks familiar]</ref> | ||
<i>Mole Kart</i>, however, was re-released on iOS, as well as Andriod, in May of that year, under a new title (Mole Kart I) | |||
==Era's Adventure's 3D== |
Revision as of 17:42, June 9, 2013
This is where I keep drafts of articles/sections that I am currently working on.
List of Nintendo Land staff
Directors
Takayuki Shimamura
Yoshikazu Yamashita
Planning
Hideki Fujii
Hiromasa Shikata
Yusuke Akifusa
Taku Matoba
Hiroshi Sakasai
Programming Director
Souichi Nakajima
System Programming
Kenichi Nishada
Game Programming
Toshikazu Kiuchi
Kenta Sato
Shinji Okane
Yuichiro Okamura
Jun Ito
Hiroshi Umemiya
Masatoshi Oyawa
Atsushi Yamazaki
Yousuke Sakooka
Toshihiro Taguchi
Hiroyuki Kira
Graphics Programming Director
Takuhiro Dohta
Graphic Programming
Shigetoshi Kitayama
Takahiro Takayama
Tomohisa Saito
Atsushi Haneda
Atsushi Asakura
Nao Ueda
Design Management
Junji Morii
Art Director
Tsubasa Sakaguchi
Character Design Lead Daisuke Kageyama
'Field Design Lead ' Hirotake Ohtsubo
3D Design Takeshi Hosono
Michiho Nobori
Daisuke Nobori
Tomomi Iwasaki
Miki Aoki
Yoko Tanak
Kazunori Fujii
Rymta Akutsu
Youngseok Kong
Jun Tanaka
Yuki Kaneko
Chicaki Uchida
Eisuke Sasaki
Manabu Tekehara
Yoko Honma
Toshikatsu Terashima
Tadatsugu Motomiya
Kouki Yoshida
Takafumi Moro
UI Design Lead
Emi Tomita
UI Design
Hiroko Nishibe
Takahiro Nagaya
Mai Yamamoto
Effects Design Lead
Yoko Fukude
Effects Design
Hiroshi Ueda
Makoto Ohta
Sound Director
Hajime Wakai
Sound Effects & Programming
Masato Mizuta
Junya Osada
Toru Asakawa
Masato Onishi
Music Ryo Nagamatsu
List of New Super Mario Bros. U staff
Producer
Takashi Tezuka
Coproducer
Hiroyuki Kimura
Director
Masataka Takemoto
Game Design
Shigeyuki Asuke
Daiki Iwamoto
Ryutaro Kanno
Level Design
Takayuki Ikkaku
Kenta Usui
Yasuhiro Akama
Yuka Kawasumi
Yasuhisa Yamamura
Level Design Advisor
toshihiko nakago
lead design
masanobu sato
character design
hirohito shinoda
Keisuke Umeda
Yuki Hamada
Field Design
Yasotomo Nishibe
Masanao Arimoto
Yasuyo Iawaki
Yuka Sawano
Shunichi Shirai
Mayako Sugimoto
Tadashi Tanaka
World Map Design
Takeshi Koike
Saki Kaneko
UI Design
Satoko Okada
Mariko Tachibana
Visual Effect Design'
Haruyasu Ito
Design Advisor
Atsuhi Miyagi
Programming Director'
Shiro Mouri
System Programming'
Shintaro Sato
Takuma Oiso
Player Programming
Keigo Nakanishi
Cinematic Programming'
Makoto Sasaki
Field System Programming'
Hisashi Okada
Enemy and Object Programming
Tatsuo Nishiyama
Kenichi Nishiyama
Arisa Kitani
Keiji Takahashi
Ersuko Sakai
Fumiya Nakano
Takuma Deguchi
Toshiyuki Doi
World Map Programming
Yasunari Soejima
Koji Sakai
UI Programming
Kiyoshi Kuda
Masaru Nii
Akira Mizukami
Sound Engineering
Yohei Miyagawa
Natsuko Yokoyama
Music
Shiho Fujii
Mahito Yokota
Sound Adviser
Koji Kondo
General Coordination'
Tsutomu Kaneshige
Shinichi Ikeamtsu
Cinematic Director
Tomoe Aratani
Cinematic Design'
Yoshikazu Sumioka
Masaya Akiyama
Takahito Nishigaki
Asako Shibata
Character Supervisors
Akiko Kato
Yo Onishi
Tsuyoshi Watanbe
Technical Support
Yuta Ogawa
Takehiro Oyama
Masahiro Takeguchi
NOA Localization Management
Leslie Swan
Nate Bihldorff
Reiko Ninomiya
Tim O'Leary
NOA Localization
Camilo Alba Navarro
Hélène Bisson-Pelland
Robert Heiret
Laurence Millerioux-Tanen
César Pérez
Eric Smith
Ethan Stockton
NOE Localization Management
Erkan Kasap
Takashi Katagiri
Jamie Grant
NOE Localization
Grégory Moreau
Andrea Jähn
Steffen Lotz
Daniel Campbell
Matthew Fosbrook
Marie Suffert
Tito Leati
Emanuele Fabbioni
Gunnar Friedrich
Jesko Von Werthern
Blanca Hueso Taulés
Miguel Sánchez Esteban
Saskia Doorschodt
Carsten Hermans
Stanislav Bush
Alexey Nikitin
Rodrigo Dias
Paulo Barata
Testing
Naoki Takami
Hitoshi Kanetani
Ryuji Hamaguchi
Naofumi Terazono
Mario Club Co., LTD.
NOA Product Tesing
NOE Quality Assurance
All General Support Group
Special Thanks
Takumi Kawagoe
Shunsuke Makita
Yoji Inagaki
Takahiro Watanabe
Yuki Tsuki
Keisuke Nishimori
Yoko Fukuda
Aya Shida
Junki Ikeuchi
Shigetoshi Kitayama
Takuhiro Dohta
Takahiro Takayama
Tomohisa Saito
Hirokazu Matsui
Yuki Ijiri
Norio Asakura
Daiki Nishioka
Ryusuke Yoshida
Naoko Ayabe
Takumi Wada
Yuri Adachi
Yusuke Nakano
Takashi Hosoi
Keizo Kato
SRD
Imagicadigitalscape Co., LTD.
MOX Co., LTD.
General Producer
Shigeru Miyamoto
Executive Producer
Saturo Iwata
List of New Super Mario Bros. 2 Staff
Producer
Takashi Tezuka
Coproducer
Hiroyuki Kimura
Director'
Yusuke Amano
Game Design
HokWai Ng
Taiju Suzuki
Ryuhel Matsuura
Level Design Advisor
Toshihiko Nakago
Level Design
Nobuo Matsumiya
Minoru Narita
Yasutaka Takeuchi
Mari Shirakawa
Eiji Mukao
Toshihiko Okamoto
Kazuhiro Yoshikawa
Yuya Sato
Kosono Okina
Tatsuya Hishida
Art Director
Masaaki Ishikawa
Character Design
Masahiro Kawanishi
Sho Murata
Daisuka Ito
Yutaka Alhara
Toshiya Shinohara
Field Design Lead
Makoto Yonezu
Field Design
Tetsuya Kobayashi
Yasuo Kumakura
UI Design
Tokihiko Toyoda
Takashi Fukahori
Ryo Tanaka
Satoko Okada
Takahiro Hamaguchi
Visual Effects Design
Sayaka Nishimura
Design Adviser
Atsushi Miyagi
Programming Director
Kenji Higashiyama
Player Programming
Junya Okamoto
Enemy and Field Programming
Eiji Noto
Takamitsu Kuzuhara
Ryu Shinomiya
Yoshimi Izumori
System Programming
Kunihiro Komatsu
Nobuhiko Sadamoto
Kazuhiro Nakari
Minoru Hamaura
UI Programming
Momoko Shibutani
World Map Programming
Shinji Okuda
Programming Support
Etsuko Sakai
Takuma Deguchi
Fumiya Nakano
Shogo Kihara
Yusaku Shimizu
Kiyoshi Koda
Masaru Nii
Kei Uramoto
Sound Director
Kanta Nagata
Sound Engineering
Yuki Tsuji
Natsuko Yokoyama
Sound Advisers
Koji Kondo
Yoji Inagaki
General Coordination
Tsutomu Kaneshige
Tomoaki Yoshinobu
Cinematic Director
Tomoe Aratani
Cinematic Animation
Yoshikazu Sumioka
Masaya Akiyama
Character Supervisors
Akiko Kato
Yo Ohnishi
Tsuyoshi Watanabe
Technical Support
Tomohiro Umeda
Toru Inage
Masahiro Takeguchi
NOA Localization Management
Nate Bihldorff
Reiki Ninomiya
Tim O'Leary
Leslie Swan
NOA Localization
Ethan Stockton
Eric Smith
César Pérez
Laurence Millereioux-Tanen
Hélène Bisson-Palland
Camille Alba Navarro
Mónica Ripoli
Kristin Kirby
NOE Localization Management
Erkan Kasap
Takashi Katagiri
William Romick
Andrew Steele
Sochi Hanagiri
List of Mario knockoffs officially acknowledged by Nintendo
Due to the popularity of the Mario series, several smaller companies over the years who went against Nintendo have created several ripoffs, or bootlegs, that imitate games and other merchandise from the Mario series.
The Great Giana Sisters
Released in 1987 on the Commodore 64, The Great Giana Sisters was published by German game developer Rainbow Arts. It features a girl named Giana, who finds herself in a world full of monsters after mysteriously falling asleep. The player must travel through the world, searching for a hidden diamond which will awake Giana.
The game recieved almost immediate attention from players, (and later the video game industry) due to the game's levels being extremely similar to that of Super Mario Bros. In fact, the game's first level is nearly identical to that of Super Mario Bros, and so are the game's elementy and gameplay throughout. Nintendo did not take legal action with the game's developers, but gave them a warning of it. Copies of the game were withdrawn from sale, and it still remains a collecter item to this day.
Mole Kart
Mole Kart is an iOS game developed and published by Chinese company Shanghai Shengran Information Technology. It was available on the App Store for iPhone, iPad, and iPod touch. Players have the choice of several characters from the Mole Man series, but only one kart.
The game was first released on the App Store for iOS devices in early 2012, though it was soon removed by Apple due to a copyright claim from Nintendo, who had it pulled due to gameplay trailers that looked similar to the Mario Kart series. [1]
Mole Kart, however, was re-released on iOS, as well as Andriod, in May of that year, under a new title (Mole Kart I)