User:A Paragoomba and the Koopa Bros./Workity Work: Difference between revisions

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== Early builds ==
== Early builds ==


The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was gonna be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations:
The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was going to be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations for this:


*The sound effect when Luigi gets one of Mario's items for [[Madame Clairvoya]] is the same sound when [[Mario]] enters a painting in [[Super Mario 64]]
*The sound effect when Luigi gets one of Mario's items for [[Madame Clairvoya]] is the same sound when [[Mario]] enters a painting in [[Super Mario 64]]
*There is a cropped image called "Test.bti", which has [[Princess Daisy]]'s artwork from [[Mario Tennis 64]].
*There is a cropped image called "Test.bti", which has [[Princess Daisy]]'s artwork from [[Mario Tennis 64]].


The game was also able to be played in 3D with an add-on, but was cancelled because it would have been expensive.
The game was also able to be played in 3D with an add-on, but was cancelled because a part of it would have been too expensive at the time the game was made.


== First Build ==
== First Build ==


*In the original opening, [[Luigi]] went in without the flashlight he has in the final game and gets scared by a [[Blue Twirler]], causing him to slide down the rails and dodge the falling set of chandeliers, making Luigi scream. <ref>http://www.youtube.com/watch?v=ZFtxC7PML6o</ref>
*In the original opening, [[Luigi]] went in without the flashlight he has in the final game and gets scared by a [[Blue Twirler]], causing him to slide down the rails and dodge the falling set of chandeliers, making Luigi scream. <ref>http://www.youtube.com/watch?v=ZFtxC7PML6o</ref>
*The [[Poltergust 3000]] was originally called the Poltergust 400, and was more boxy. It had an overheat meter and when it striked 10, it would explode, causing [[Luigi]] to drop.
*The [[Poltergust 3000]] was originally called the Poltergust 400, and was more boxy. It had an overheat meter and whenever it reach 10, it would explode, causing [[Luigi]] to drop to the ground, this later became a ghost counting meter, this was removed too.
*There was gonna be three ghosts (which resembled Blue Twirlers) who were gonna play poker, they make a cameo in the ending of the game, on a part of the [[Ghost Portrificationizer]].
*In the end of Space World 2000, a one second video of three blue ghosts (which resembled Blue Twirlers) who were sitting around a table playing poker, they make a cameo in the ending of the game, on a part of the [[Ghost Portrificationizer]].
*The Mansion was shorter with less windows, had a longer walkway and was much darker.
*The Mansion was shorter with less windows and no chimneys and also had a longer walkway, less tombstones and a horse carriage outside and was much darker.
*There was originally gonna be a white [[Ghost (Luigi's Mansion)|Ghost]] called the "Basher", they would creep up on the plumber and then say "BAAAAAAAAAH!", causing Luigi to crawl away and lose his HP, but regains half of it back.
*There was originally gonna be a white [[Ghost (Luigi's Mansion)|Ghost]] called the "Basher", they would creep up on the plumber (causing the Game Boy Horror to flash instantly) and then say "BAAAAAAAAAH!", causing Luigi to crawl away and lose his HP, but regains half of it back.
*Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the ''Mario'' series more closely, but strayed when the haunted western mansion concept took priority.<ref>http://www.n-sider.com/contentview.php?contentid=261</ref>
*Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the ''Mario'' series more closely, but strayed when the haunted western mansion concept took priority.<ref>http://www.n-sider.com/contentview.php?contentid=261</ref>
*Several ghosts went through changes.
*Several ghosts went through changes.


=== Ghost differences ===
=== Ghost differences ===
*[[Boo]]s had full teeth and no tongues and were simple to catch.  
*[[Boo]]s had full teeth and no tongues and were simple to catch and more common.  
*[[King Boo]] was also different, looking the same as in the final product but had no crown.
*[[King Boo]] was also different, looking the same as in the final product but had no crown.
*[[Gold Ghost]]s were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
*[[Gold Ghost]]s were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
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*There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
*There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
*The [[Game Boy Horror]] was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
*The [[Game Boy Horror]] was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
*Luigi was actually able to explore E.Gadd's lab, it has two doors (which lead to the Training Room and the Ghost Portrificationizer Room) and a ladder which leaded to nowhere.
*Luigi was actually able to explore E. Gadd's lab, it has two doors (which lead to the Training Room and the Ghost Portrificationizer Room) and a ladder which leaded to nowhere, presuming Luigi was able to get to the Mansion and Lab via the ladder.
**There are three unused ending pictures, which were likely used for the ending. The worst showed Luigi in his beta depressed form holding a daisy, the good showed him doing a peace sign, and the best showed him doing two peace signs.
*Ghosts would have made different sounds when taunting Luigi.


four unused dialogue logos are found, they are:
four unused dialogue logos were planned, they are:


**Bowser
**Bowser
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**Drumbeat.
**Drumbeat.
**an early Totaka's Song.
**an early Totaka's Song.
== Third Build ==
*The Gallery went through several several changes, there are 3 (though the last is the same as the second).
*There are three unused ending pictures, which were likely used for the ending. The worst showed Luigi in his beta depressed form holding a daisy, the good showed him doing a peace sign, and the best showed him doing two peace signs.


== Gallery ==
== Gallery ==

Revision as of 15:43, May 21, 2013

List of Luigi's Mansion beta elements

This is a list of beta elements from Luigi's Mansion.

Early builds

The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was going to be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations for this:

The game was also able to be played in 3D with an add-on, but was cancelled because a part of it would have been too expensive at the time the game was made.

First Build

  • In the original opening, Luigi went in without the flashlight he has in the final game and gets scared by a Blue Twirler, causing him to slide down the rails and dodge the falling set of chandeliers, making Luigi scream. [1]
  • The Poltergust 3000 was originally called the Poltergust 400, and was more boxy. It had an overheat meter and whenever it reach 10, it would explode, causing Luigi to drop to the ground, this later became a ghost counting meter, this was removed too.
  • In the end of Space World 2000, a one second video of three blue ghosts (which resembled Blue Twirlers) who were sitting around a table playing poker, they make a cameo in the ending of the game, on a part of the Ghost Portrificationizer.
  • The Mansion was shorter with less windows and no chimneys and also had a longer walkway, less tombstones and a horse carriage outside and was much darker.
  • There was originally gonna be a white Ghost called the "Basher", they would creep up on the plumber (causing the Game Boy Horror to flash instantly) and then say "BAAAAAAAAAH!", causing Luigi to crawl away and lose his HP, but regains half of it back.
  • Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[2]
  • Several ghosts went through changes.

Ghost differences

  • Boos had full teeth and no tongues and were simple to catch and more common.
  • King Boo was also different, looking the same as in the final product but had no crown.
  • Gold Ghosts were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
  • Purple Punchers were going to be green with huge noses, then gold and eventually the one that is shown in the final version.
  • Blue Twirlers were pink with huge noses.
  • Portrait Ghosts had 50 HP and would drop coins instead of hearts.
  • Spooky had a different personality.
  • Lydia didn't look at the mirror when battling her.
  • Capturing Boolossus ended the demo, meaning Area 4 ghosts were not seen.
  • Gold Mice and Bats were pale colored and resembled normal ghosts.

Room differences

Second Build

  • There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
  • The Game Boy Horror was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
  • Luigi was actually able to explore E. Gadd's lab, it has two doors (which lead to the Training Room and the Ghost Portrificationizer Room) and a ladder which leaded to nowhere, presuming Luigi was able to get to the Mansion and Lab via the ladder.
    • There are three unused ending pictures, which were likely used for the ending. The worst showed Luigi in his beta depressed form holding a daisy, the good showed him doing a peace sign, and the best showed him doing two peace signs.
  • Ghosts would have made different sounds when taunting Luigi.

four unused dialogue logos were planned, they are:

    • Bowser
    • Green Toad
    • Mario
    • Gold Ghost

There are also several unused music tracks:

    • Mario Fanfare.
    • Mario's portrait.
    • Space Room.
    • Total Score. (a shorter version of the Space Room theme)
    • Bogmire Cutscene.
    • Drumbeat.
    • an early Totaka's Song.

Gallery

References

External Links

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