Guard Hall: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
Line 14: | Line 14: | ||
{{stub}} | {{stub}} | ||
{{BoxTop}} | |||
{{LMDM}} | |||
[[Category:Luigi's Mansion: Dark Moon]] | [[Category:Luigi's Mansion: Dark Moon]] | ||
[[Category:Luigi's Mansion: Dark Moon Places]] | [[Category:Luigi's Mansion: Dark Moon Places]] | ||
[[Category:Places]] | [[Category:Places]] |
Revision as of 04:36, April 6, 2013
The Guard Hall is a room in the Gloomy Manor in Luigi's Mansion: Dark Moon. In this hall, there are multiple knights that wield their sword in front of Luigi if he tries to walk past, which will deal him 20 HP if he is hit. Luigi must instead run past the knights to avoid them. In later missions, mice will crawl around the room, getting in the way of Luigi's progress. This hall leads to the Foyer.
In mission A-3, all the knights disappear by means of Spirit Balls. Coming back to this mission and using the Dark Light to reveal the statues makes 47 bills come out, making a total of 235 G.
Enemies
- Armor suits
- Mice
- This article is a stub. You can help the Super Mario Wiki by expanding it.