World Flower-Warp Cannon: Difference between revisions

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{{Levelbox
|title={{world|flower|cannon}}
|title={{world|flower|cannonn2}}
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The level begins with [[Mario]] beside the cannon in the generic world. Entering the [[cannon]] begins a countdown, and then Mario is blasted off into the course. In this level, Mario needs to navigate through a rather difficult course of [[Para Bob-omb]]s and rotating and stationary electric [[Amp]]s, while preventing falling down the large abyss. A single [[Red Ring]] can be found halfway through the course which causes 8 [[Red Coin]]s to appear that Mario can collect to earn a power-up. After that, the level ends. This level can be made significantly easier if Mario was in [[Raccoon Mario]] form before starting the level.
'''{{world|flower|cannonn2}}''' is the [[Cannon]] level of [[World Flower]] in ''[[New Super Mario Bros. 2]]''. Clearing this stage allows the player to access [[World 6 (New Super Mario Bros. 2)|World 6]].


Completing this level will unlock [[World 6 (New Super Mario Bros. 2)#World 6-1|World 6-1]].
==Layout==
The level begins with [[Mario]] beside the cannon in the generic world. Entering the [[cannon]] begins a countdown, and then Mario is blasted off into the course. In this level, Mario needs to navigate through a rather difficult course of [[Para-bomb]]s and rotating and stationary electric [[Amp]]s, while preventing falling down the large abyss. A single [[Red Ring]] can be found halfway through the course which causes 8 [[Red Coin]]s to appear that Mario can collect to earn a power-up. After this, the level ends.
 
==Enemies==
*[[Amp]]s
*[[Para-bomb]]s
{{BoxTop}}
{{BoxTop}}
{{NSMB2 Levels}}
{{NSMB2 Levels}}
{{NSMB2}}
{{NSMB2}}
[[Category:New Super Mario Bros. 2 Levels]]
[[Category:New Super Mario Bros. 2 Levels]]

Revision as of 00:22, March 16, 2013

Template:Levelbox World Flower-Warp Cannon is the Cannon level of World Flower in New Super Mario Bros. 2. Clearing this stage allows the player to access World 6.

Layout

The level begins with Mario beside the cannon in the generic world. Entering the cannon begins a countdown, and then Mario is blasted off into the course. In this level, Mario needs to navigate through a rather difficult course of Para-bombs and rotating and stationary electric Amps, while preventing falling down the large abyss. A single Red Ring can be found halfway through the course which causes 8 Red Coins to appear that Mario can collect to earn a power-up. After this, the level ends.

Enemies

Template:BoxTop Template:NSMB2 Levels