Legendary Dog Dancers: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Created page with "thumb|200px|[[Jimmy P. and the '''Legendary Dog Dancers'''.]] The '''Legendary Dog Dancers''' are a group of fourteen dogs from ''[[WarioW...")
 
m (Category stuff.)
Line 4: Line 4:
The story starts with a dog, that is spotted by Jimmy P. while walking down a sunny street. Jimmy gives it a bone and keeps walking, and starts being followed by a group of dogs. All these dogs, then, start to dance with Jimmy P. and go to [[Club Spice]]. During the stage, four dogs are the player's extra chances, while one dog is in a mirror ball and dances or falls if the player wins or loses a [[microgame]], respectively.
The story starts with a dog, that is spotted by Jimmy P. while walking down a sunny street. Jimmy gives it a bone and keeps walking, and starts being followed by a group of dogs. All these dogs, then, start to dance with Jimmy P. and go to [[Club Spice]]. During the stage, four dogs are the player's extra chances, while one dog is in a mirror ball and dances or falls if the player wins or loses a [[microgame]], respectively.


[[Category:Wario Characters]]
[[Category:Canines]]
[[Category:WarioWare Characters]]
[[Category:WarioWare Characters]]
[[Category:Canines]]
[[Category:WarioWare: Smooth Moves]]

Revision as of 08:28, March 10, 2013

Jimmy P. and the Legendary Dog Dancers.
Jimmy P. and the Legendary Dog Dancers.

The Legendary Dog Dancers are a group of fourteen dogs from WarioWare: Smooth Moves. They are Jimmy P.'s canine counterparts of Jimmy T.'s Legendary Cat Dancers. They appeat during the Canine Crazed stage.

The story starts with a dog, that is spotted by Jimmy P. while walking down a sunny street. Jimmy gives it a bone and keeps walking, and starts being followed by a group of dogs. All these dogs, then, start to dance with Jimmy P. and go to Club Spice. During the stage, four dogs are the player's extra chances, while one dog is in a mirror ball and dances or falls if the player wins or loses a microgame, respectively.