Magic Wand: Difference between revisions
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[[File:NSMBwii koopalings.png|thumb|left|The Koopalings holding Magic Scepters in ''New Super Mario Bros. Wii''.]] | [[File:NSMBwii koopalings.png|thumb|left|The Koopalings holding Magic Scepters in ''New Super Mario Bros. Wii''.]] | ||
After a long absence, Magic Scepters return in the game ''[[New Super Mario Bros. Wii]]''. Once again, they are weapons used by the seven Koopalings to defeat Mario and his friends. As with ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of Lemmy and Wendy, who utilize circus balls and glowing rings, respectively. As the Mushroom World and its kings have no bearing on the plot of ''New Super Mario Bros. Wii'', these are likely replicas. The spells emitted by the Koopalings' wands also bear the insignia of the [[Magikoopa]]s (jets of light with a circle, triangle and square), indicating a probable connection. | After a long absence, Magic Scepters return in the game ''[[New Super Mario Bros. Wii]]''. Once again, they are weapons used by the seven Koopalings to defeat Mario and his friends. As with ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of Lemmy and Wendy, who utilize circus balls and glowing rings, respectively. As the Mushroom World and its kings have no bearing on the plot of ''New Super Mario Bros. Wii'', these are likely replicas. The spells emitted by the Koopalings' wands also bear the insignia of the [[Magikoopa]]s (jets of light with a circle, triangle and square), indicating a probable connection. Their probable connection to the Magikoopas is also further demonstrated in the next game when the Koopalings use their scepters to have Bowser grow larger in a manner similar to that of Kamek in ''Wii'' and ''[[Super Mario World 2: Yoshi's Island]]''. | ||
Alongside the Koopalings, their Magic Scepters also make a return in the game ''[[New Super Mario Bros. 2]]'', where all the Koopalings, with the exception of Wendy O. Koopa use their scepters in combat. In addition, although Lemmy retains his scepter's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. The Koopalings eventually utilize their scepters again near the ending, this time to aid Bowser by having him grow larger, although this also resulted in them being hit by the newly huge Bowser. | |||
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{{The Super Mario Bros. Super Show! Animated}} | {{The Super Mario Bros. Super Show! Animated}} |
Revision as of 23:24, August 27, 2012
Template:Item-infobox Magic Scepters (also known as Magic Wands or Koopa Scepters) are the magic items that the Koopalings stole in Super Mario Bros. 3. They were used to turn Mushroom Worlds' multiple Mushroom Kings into various creatures, usually ones that Mario and the gang usually face. The transformations vary between the NES and remakes. The Koopalings also used the Scepters to shoot harmful projectiles when encountered as bosses.
Magic Scepters, along with the Koopalings, appeared again in New Super Mario Bros. Wii.
Appearance
The Magic Scepters are seven magic wands owned by kings which were stolen by Koopalings. They look like large golden rods with round, dome-shaped gems at the end of them in different colors. The scepters' gems are vividly colored and that is where the power is released from.
History
The Magic Scepters first debuted in the game Super Mario Bros. 3, where one of the seven Koopalings steal one of the seven magic scepters from the seven kings and use those scepters to turn the kings into animals (or in the case of the Pipe Maze king, a plant). In the e-reader levels for the GBA remake Super Mario Advance 4, despite the scepters being returned to their rightful owners, Lemmy, Morton, and Ludwig were shown to wield them in battle again.
In the cartoons, Bowser has used Magic Scepters since The Super Mario Bros. Super Show!. They also had prominent roles in The Adventures of Super Mario Bros. 3, being used to make and solve tomfoolery.
Morton uses his scepter to turn the Mushroom King into a rabbit in the book Leaping Lizards. However in that book the wand's magic only worked one-way, so when Luigi tried to use the wand to reverse the spell, instead of turning the king back to normal, it turned him into a six-foot-tall rabbit. In the subsequent book Koopa Capers, Wendy steals her brothers' scepters in order to combine them with her own using a potion she learned about in Bowser's copy of Reptile Magic and VCR Programming Instructions.
The Magic Scepters were not seen again for some time, as they are peacefully resting in the hands of the leaders of the Mushroom World. Although it is not one of the original scepters, Bowser himself used a special rod known as the Vibe Scepter in Super Princess Peach (which was also supposed to feature the Koopalings). This magical object intensified one's emotions to a powerful degree.
After a long absence, Magic Scepters return in the game New Super Mario Bros. Wii. Once again, they are weapons used by the seven Koopalings to defeat Mario and his friends. As with Super Mario Bros. 3, each Koopaling can generate spells of varying speed and intensity, with the exception of Lemmy and Wendy, who utilize circus balls and glowing rings, respectively. As the Mushroom World and its kings have no bearing on the plot of New Super Mario Bros. Wii, these are likely replicas. The spells emitted by the Koopalings' wands also bear the insignia of the Magikoopas (jets of light with a circle, triangle and square), indicating a probable connection. Their probable connection to the Magikoopas is also further demonstrated in the next game when the Koopalings use their scepters to have Bowser grow larger in a manner similar to that of Kamek in Wii and Super Mario World 2: Yoshi's Island.
Alongside the Koopalings, their Magic Scepters also make a return in the game New Super Mario Bros. 2, where all the Koopalings, with the exception of Wendy O. Koopa use their scepters in combat. In addition, although Lemmy retains his scepter's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. The Koopalings eventually utilize their scepters again near the ending, this time to aid Bowser by having him grow larger, although this also resulted in them being hit by the newly huge Bowser.
Template:The Super Mario Bros. Super Show! Animated
Template:The Adventures of Super Mario Bros. 3