Chocolate Island 3: Difference between revisions
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|secret=[[Chocolate Fortress|**]] | |secret=[[Chocolate Fortress|**]] | ||
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'''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopa]]s and then [[Fuzzy|Fuzzies]] orbiting the center. There is a pipe halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of coins and one [[Dragon Coin]]. [[Cape Feather|Capes]] are the favored power up in the level. [[! Block|Green ! Blocks]] and regular ? Blocks (after Mario has collected a [[Super Mushroom | '''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopa]]s and then [[Fuzzy|Fuzzies]] orbiting the center. There is a pipe halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of coins and one [[Dragon Coin]]. [[Cape Feather|Capes]] are the favored power up in the level. [[! Block|Green ! Blocks]] and regular [[Question Block|? Blocks]] (after Mario has collected a [[Super Mushroom]]) emit [[Cape Feather]]s rather than [[Fire Flower]]s. | ||
==Exits== | ==Exits== | ||
There are two exits of the course, both in the same room and as a [[Goal Gate]]. The main gate can be reached by a vine after hitting a [[? Block]]. The other exit must be reached by using | There are two exits of the course, both in the same room and as a [[Goal Gate]]. The main gate can be reached by a vine after hitting a [[? Block]]. The other exit must be reached by using the [[Cape]] or a flying [[Yoshi]]. 3 [[1-Up Mushroom]]s appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to [[Chocolate Fortress]]. | ||
===Enemies=== | ===Enemies=== | ||
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==Level Map== | ==Level Map== | ||
[[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']] | [[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']] | ||
{{BoxTop}} | |||
{{SMW Levels}} | {{SMW Levels}} | ||
[[Category: Levels]] | [[Category: Levels]] | ||
[[Category:Dinosaur Land]] | [[Category:Dinosaur Land]] | ||
[[Category:Sky Locations]] | [[Category:Sky Locations]] |
Revision as of 09:24, August 20, 2012
Template:Level Chocolate Island 3 is a level in Super Mario World in the Chocolate Island world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first Koopa Troopas and then Fuzzies orbiting the center. There is a pipe halfway through the level that takes Mario or Luigi into a room full of coins and one Dragon Coin. Capes are the favored power up in the level. Green ! Blocks and regular ? Blocks (after Mario has collected a Super Mushroom) emit Cape Feathers rather than Fire Flowers.
Exits
There are two exits of the course, both in the same room and as a Goal Gate. The main gate can be reached by a vine after hitting a ? Block. The other exit must be reached by using the Cape or a flying Yoshi. 3 1-Up Mushrooms appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to Chocolate Fortress.