User:RandomYoshi/drafts: Difference between revisions

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{{DISPLAYTITLE:RandomYoshi's drafts}}Hello there, people. Here is where I'll put my drafts of stuff I'd like to improve on before posting. If [[Special:MyPage|you]] would like [[User:RandomYoshi|me]] to change something here, <span class="plainlinks">[http://www.mariowiki.com/index.php?title=User_talk:RandomYoshi&action=edit&section=new let me hear about it]</span class>. I'd like to hear a good '''reason''' why it should be changed from A to B, and I'd also like to get a descriptive assessment about what is to be changed, and to what.
{{DISPLAYTITLE:RandomYoshi's drafts}}Hello there, people. Here is where I'll put my drafts of stuff I'd like to improve on before posting. If [[Special:MyPage|you]] would like [[User:RandomYoshi|me]] to change something here, <span class="plainlinks">[http://www.mariowiki.com/index.php?title=User_talk:RandomYoshi&action=edit&section=new let me hear about it]</span class>. I'd like to hear a good '''reason''' why it should be changed from A to B, and I'd also like to get a descriptive assessment about what is to be changed, and to what.
==Capsules==
 
The items in ''Mario Party 5'' are called [[capsule]]s. They are procured by passing by a [[Capsule Dispenser]]. For players to utilise a capsule, it may be thrown at a space on the board. The space has to be ten spaces in front of the space the player currently is standing on. Another way for players to use their capsules is by directly using them on themselves. If players chose to do so, they must pay a fee. The fee depends on the capsule the player wants to use. Below is a list of all capsules found in ''Mario Party 5'', and a description describing their effects.
==''Super Paper Mario'' levels==
{|class=wikitable cellspacing=0 cellpadding=3 width=100% border=1 style="font-style:Arial;border-collapsible:collapse;text-align:center"
===Lineland===
|-
====Chapter 1-1: The Adventure Unfolds====
!colspan=2 width=20%|Item
The first area of this stage is quite simple. On Mario's way to the far right of the section, he will see the game's first enemies, a [[Goomba]] and a [[Squiglet]]. He will also encounter the game's first [[Brick Block]]s, the game's first [[Question Block]]s, and the game's first [[Warp Pipe]]s. He will also see a seemingly blocked off door. When Mario gets to the far right of this section, he will see [[Bestovius]]'s house. He will also encounter a [[Save Block]] there. When Mario enters Bestovius's house, he will see that the room he enters does not contain another door. When [[Tippy]] notices that Mario is stuck, she will give him a short tutorial on how to use her [[Tattle]] ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he will meet Bestovius.
!width=72%|Description
 
!width=8%|Fee
Upon meeting Bestovius, Mario will ask him if he can provide him with the [[Flip]] ability, an ability that enables Mario to flip between 2-D and 3-D. Bestovius will then be sceptical about the offer, saying that Mario is not the real hero that the [[Light Prognosticus]] has predicted to appear. To ensure that Mario is the hero, he asks him to pay a fee of ten thousand [[Coin]]s. Mario will decline this offer, whereupon Bestovius will lower the price to all Coins Mario currently has. Should Mario decline the offer yet another time, the ability will not cost anything at all.
|-
 
|[[File:Bubble_Capsule.JPG|50px]]
[[File:SPM Dimensionflip.png|250px|thumb|right|Mario, now being able to proceed through the door that was previously blocked off.]]
|[[Podoboo Orb|Bubble Capsule]]
Upon receiving this ability, Mario will be able to proceed through the seemingly blocked off door, which will take him to the second portion of this stage. While there, he has to use the flipping ability to pass an otherwise insurmountable Warp Pipe. He will also see the game's first [[Koopa Troopa]]s. When there, he will also be able to grab the [[Catch Card]] for Goombas. Afterwards, he will be faced with a gap too large for him to leap over. He will then have to utilise the Flip ability once again to find that there is a pathway in the background, which Mario will pass. He will then encounter the game's first [[Sproing-Oing]], and the game's first [[Squig]].
|align=left|When a player is effected by this capsule, the effected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules.
 
|Ten Coins.
Upon making it to the third section of the level, Mario will encounter some high walls. He can chose between either jumping on the Brick Blocks that are positioned before a wall, or to Flip to 3-D. If he chooses the second alternative, he will see that there are several Squiglets hiding behind each wall.
|-
 
|[[File:Cursed_Mushroom_Capsule.JPG|50px]]
When he makes it to the fourth section, he will be able to use the game's first [[Star]]. He will then make his way to the end of the section, defeating each enemy he passes in the process. In this section, the first [[Paragoomba]]s, and the first [[Piranha Plant]]s will be seen.
|[[Cursed Mushroom Orb|Cursed Mushroom Capsule]]
 
|align=left|When a player is effected by this capsule, the effected player will only be able to roll numbers one to three on the Dice Block.
When he makes it to the fifth and final section of this level, he will be granted by a [[Star Block]], ending the level.
|Five Coins.
 
|-
====In-game summary====
|[[File:Klepto_Capsule.JPG|50px]]
''To be added later''
|[[Klepto Orb|Klepto Capsule]]
 
|align=left|When a player is effected by this capsule, the effected player will be taken to another player's space. The space is chosen at random.
===Chapter 1-2: Afoot in the Foothills===
|Ten Coins.
This level begins with Mario having to ascend some mountains using conveyor-belt-like mechanics. He will also see the game's first [[Koopa Paratroopa]]s. Mario may use a secondary path to get to the second area of the level. This path involves Mario flipping to 3-D, whereupon he will see that there is a pathway in the background that leads to a door &ndash; a door that will take Mario to the second part of the level.
|-
|[[File:Mushroom_Capsule.JPG|50px]]
|[[Mushroom Orb|Mushroom Capsule]]
|align=left|When a player is effected by this capsule, the effected player will be able to roll two Dice Blocks. The sum of the two digits rolled will be added up, resulting in the amount of steps that player may move. If the digits match (e.g., two threes), the player will receive ten Coins.
|Five Coins.
|-
|[[File:Super_Mushroom_Capsule.JPG|50px]]
|[[Super Mushroom Orb|Super Mushroom Capsule]]
|align=left|When a player is effected by this capsule, the effected player will be able to toll three Dice Blocks. The sum of the three digits rolled will be added up, which results in the amount of steps that the player may move. Should the digits match (e.g., three nines), then the player will obtain twenty Coins.
|Ten Coins.
|-
|[[File:Warp_Pipe_Capsule.JPG|50px]]
|[[Warp Pipe Orb|Warp Pipe Capsule]]
|align=left|When a player is effected by this capsule, the effected player will warp with another player. The player to be warped will be chosen randomly.
|Ten Coins.
|-
|[[File:Wiggler_Capsule.JPG|50px]]
|[[Flutter Orb|Wiggler Capsule]]
|align=left|When a player is effected by this capsule, the effected player will be taken directly to the Star Space; however, the player still has to pay the normal price of twenty Coins to purchase the Power Star.
|Twenty Coins.
|-
|[[File:Bob-omb_Capsule.JPG|50px]]
|[[Bob-omb Orb|Bob-omb Capsule]]
|align=left|When a player is effected by this capsule, the effected player will lose twenty Coins. For this capsule's effect to be initiated, the space it is tossed onto must be passed or landed on three times.
|Ten Coins.
|-
|[[File:Bullet_Bill_Capsule.JPG|50px]]
|[[Bullet Bill Orb|Bullet Bill Capsule]]
|align=left|When a player is effected by this capsule, the effected player will be able to steal thirty Coins from any opponent the player passes on their next roll.
|Five Coins.
|-
|[[File:Coin_Block_Capsule.JPG|50px]]
|[[Coin Block Capsule]]
|align=left|When a player initiates this capsule, the player will receive ten Coins from a Coin Block.
|Five Coins.
|-
|[[File:Goomba_Capsule.JPG|50px]]
|[[Goomba Orb|Goomba Capsule]]
|align=left|When a player initiates this capsule, the player will switch Coins with another player. The other player is chosen at random.
|Five Coins.
|-
|[[File:Hammer_Bro._Capsule.JPG|50px]]
|[[Hammer Bro. Orb|Hammer Bro. Capsule]]
|align=left|When a player initiates this capsule, the player will lose ten Coins.
|Five Coins.
|-
|[[File:Koopa_Bank_Capsule.JPG|50px]]
|[[Koopa Bank Capsule]]
|align=left|When a player throws this capsule at a space, that space will become a [[Bank Space]]. If the player uses it on themselves, they will acquire all previously deposited Coins in the bank.
|Ten Coins.
|-
|[[File:Paratroopa_Capsule.JPG|50px]]
|[[Paratroopa Orb|Paratroopa Capsule]]
|align=left|Whenever a player initiates this capsule, the player will have to roll a Dice Block. The opponents will then lose the same amount of Coins as the number which the Dice Block shows.
|Ten Coins.
|-
|[[File:Piranhaplantcapsule.jpg|50px]]
|[[Piranha Plant Orb|Piranha Plant Capsule]]
|align=left|Whenever a player initiates this capsule, the player will lose half of their Coins (this also includes any eventual remainder).
|Five Coins.
|-
|[[File:Spiny_Capsule.JPG|50px]]
|[[Spiny Orb|Spiny Capsule]]
|align=left|When a player initiates this capsule, the player gets to steal ten Coins from another player. The other player is chosen at random.
|Five Coins.
|}
*[[Kamek Capsule]]
*[[Lakitu Capsule]]
*[[Magikoopa Capsule]]
*[[Mr. Blizzard Capsule]]
*[[Ukiki Capsule]]
*[[Bone Capsule]]
*[[Chain Chomp Capsule]]
*[[Chance Capsule]]
*[[Duel Capsule]]
*[[Miracle Capsule]]
*[[Tweester Capsule]]
*[[Bowser Capsule]]

Revision as of 13:07, April 24, 2012

Hello there, people. Here is where I'll put my drafts of stuff I'd like to improve on before posting. If you would like me to change something here, let me hear about it. I'd like to hear a good reason why it should be changed from A to B, and I'd also like to get a descriptive assessment about what is to be changed, and to what.

Super Paper Mario levels

Lineland

Chapter 1-1: The Adventure Unfolds

The first area of this stage is quite simple. On Mario's way to the far right of the section, he will see the game's first enemies, a Goomba and a Squiglet. He will also encounter the game's first Brick Blocks, the game's first Question Blocks, and the game's first Warp Pipes. He will also see a seemingly blocked off door. When Mario gets to the far right of this section, he will see Bestovius's house. He will also encounter a Save Block there. When Mario enters Bestovius's house, he will see that the room he enters does not contain another door. When Tippy notices that Mario is stuck, she will give him a short tutorial on how to use her Tattle ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he will meet Bestovius.

Upon meeting Bestovius, Mario will ask him if he can provide him with the Flip ability, an ability that enables Mario to flip between 2-D and 3-D. Bestovius will then be sceptical about the offer, saying that Mario is not the real hero that the Light Prognosticus has predicted to appear. To ensure that Mario is the hero, he asks him to pay a fee of ten thousand Coins. Mario will decline this offer, whereupon Bestovius will lower the price to all Coins Mario currently has. Should Mario decline the offer yet another time, the ability will not cost anything at all.

Mario, now being able to proceed through the door that was previously blocked off.

Upon receiving this ability, Mario will be able to proceed through the seemingly blocked off door, which will take him to the second portion of this stage. While there, he has to use the flipping ability to pass an otherwise insurmountable Warp Pipe. He will also see the game's first Koopa Troopas. When there, he will also be able to grab the Catch Card for Goombas. Afterwards, he will be faced with a gap too large for him to leap over. He will then have to utilise the Flip ability once again to find that there is a pathway in the background, which Mario will pass. He will then encounter the game's first Sproing-Oing, and the game's first Squig.

Upon making it to the third section of the level, Mario will encounter some high walls. He can chose between either jumping on the Brick Blocks that are positioned before a wall, or to Flip to 3-D. If he chooses the second alternative, he will see that there are several Squiglets hiding behind each wall.

When he makes it to the fourth section, he will be able to use the game's first Star. He will then make his way to the end of the section, defeating each enemy he passes in the process. In this section, the first Paragoombas, and the first Piranha Plants will be seen.

When he makes it to the fifth and final section of this level, he will be granted by a Star Block, ending the level.

In-game summary

To be added later

Chapter 1-2: Afoot in the Foothills

This level begins with Mario having to ascend some mountains using conveyor-belt-like mechanics. He will also see the game's first Koopa Paratroopas. Mario may use a secondary path to get to the second area of the level. This path involves Mario flipping to 3-D, whereupon he will see that there is a pathway in the background that leads to a door – a door that will take Mario to the second part of the level.