Specter Inspector: Difference between revisions

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==Gameplay==
==Gameplay==
The two players use lanterns to see in the dark. Then, they need to find three of the nine enemies: [[Koopa Troopa]], [[Goomba]], [[Amp]], [[Red Boo]], [[Flutter]], [[Whomp]], [[Thwomp]], [[Piranha Plant]], [[Podoboo]] and [[Penguin]]. These enemies are hidden in objects such as pictures, vases, the piano and the table. The first to find three foes wins. In some places are hidden ghosts that paralyze the character for a short time.
The two players use lanterns to see in the dark. Then, they need to find three of the eleven enemies: [[Koopa Troopa]], [[Goomba]], [[Amp]], [[Red Boo]], [[Flutter]], [[Whomp]], [[Thwomp]], [[Piranha Plant]], [[Podoboo]] and [[Penguin]]. These enemies are hidden in objects such as pictures, vases, the piano and the table. The first to find three foes wins. In some places are hidden ghosts that paralyze the character for a short time.
==Enemies==
 
Enemies Place they are found in Description
Amp An electric enemy.
Baby Blooper* World 3 Baby versions of Bloopers always found swimming with a Blooper Nanny.
Ball 'n' Chain* World 7 Spiked Ball attached to a chain on a block. It spins around and is indestructible.
Balloon Boo* World 4 Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos.
Banzai Bill World 7 An enormous Bullet Bill. The player can jump on a Banzai Bill to defeat it, just like Bullet Bills.
Blockhopper* World 2 Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't move. Mario can defeat it by ground pounding all the blocks down to the ? Block.
Blooper* World 3 Swims in an irregular manner. Can be defeated by fireballs or invincibility.
Blooper Nanny* World 3 Swims in an irregular manner, as Baby Bloopers swim after it. Can be beat with a fireballor invincibility.
Bob-omb World 4 Legged bombs with eyes. Stomp on a Bob-omb makes it explode after a certain time.
Boomerang Bro. World 2 A Hammer Bro. that throws boomerangs. Stomp, fireball or invincibility defeats it.
Boo World 3 Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen and Blue Shells.


==Ending==
==Ending==

Revision as of 09:28, April 19, 2012

Template:Minigame-infobox Specter Inspector is a Duel minigame featured in Mario Party 8.

Introduction

A piano is playing alone, and the camera zooms into a picture with various enemies. Then, when lightning strikes, the piano stops playing and the game starts.

Gameplay

The two players use lanterns to see in the dark. Then, they need to find three of the eleven enemies: Koopa Troopa, Goomba, Amp, Red Boo, Flutter, Whomp, Thwomp, Piranha Plant, Podoboo and Penguin. These enemies are hidden in objects such as pictures, vases, the piano and the table. The first to find three foes wins. In some places are hidden ghosts that paralyze the character for a short time.

Enemies

Enemies Place they are found in Description Amp An electric enemy. Baby Blooper* World 3 Baby versions of Bloopers always found swimming with a Blooper Nanny. Ball 'n' Chain* World 7 Spiked Ball attached to a chain on a block. It spins around and is indestructible. Balloon Boo* World 4 Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos. Banzai Bill World 7 An enormous Bullet Bill. The player can jump on a Banzai Bill to defeat it, just like Bullet Bills. Blockhopper* World 2 Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't move. Mario can defeat it by ground pounding all the blocks down to the ? Block. Blooper* World 3 Swims in an irregular manner. Can be defeated by fireballs or invincibility. Blooper Nanny* World 3 Swims in an irregular manner, as Baby Bloopers swim after it. Can be beat with a fireballor invincibility. Bob-omb World 4 Legged bombs with eyes. Stomp on a Bob-omb makes it explode after a certain time. Boomerang Bro. World 2 A Hammer Bro. that throws boomerangs. Stomp, fireball or invincibility defeats it. Boo World 3 Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen and Blue Shells.

Ending

The lights come on and all the enemies and the two participants are posing for the photo. The winner and the loser make their winning and losing poses respectively. The photo is taken and the camera zooms out to show the picture on the wall with two ghosts laughing next to it.

Trivia

  • The rules state that ghosts don't count toward your score, when in fact, Red Boo is a ghost and does count toward your score.


Template:Mario Party 8