Memory Lane: Difference between revisions
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{{Minigame-infobox | {{Minigame-infobox | ||
|image=[[File:MemoryLane.png|250px]][[File:Trip On Memory Lane 6.png|250px]] | |image=[[File:MemoryLane.png|250px]][[File:Trip On Memory Lane 6.png|250px]] | ||
|controls={{button|gcn|Stick}} | |controls={{button|gcn|Stick}} Move | ||
|type=4-player Minigame | |type=4-player Minigame | ||
|appeared_in=''[[Mario Party 6]]'' | |appeared_in=''[[Mario Party 6]]'' | ||
|info='''Rules'''<br>''Follow the Shy Guys' route across the floor to the goal. Whoever reaches the goal first wins! | |||
|info2='''Advice'''<br>''The Shy Guy will only walk across once, so pay attention and memorize his path! | |||
}} | }} | ||
'''Memory Lane''' is a 4-player [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane". | '''Memory Lane''' is a 4-player [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane". | ||
There are only aesthetic differences between day and night. | |||
==Introduction== | |||
A Shyguy walks across the glass platform on a random path, turning at various points. | |||
==Gameplay== | ==Gameplay== | ||
The player must walk on the exact path that the [[Shy Guy]] did during the introduction. If the player | The player must walk on the exact path that the [[Shy Guy]] did during the introduction. If the player steps on the wrong section, that piece of the floor crumbles, and [[Lakitu]] has to pull him or her back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the minigame is played. | ||
==Ending== | |||
The winner is standing atop the castle at the end of the path with Shy Guy, who is cheering as the winner does his or her victory animation. | |||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 18:27, April 8, 2012
Template:Minigame-infobox Memory Lane is a 4-player minigame in Mario Party 6. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane".
There are only aesthetic differences between day and night.
Introduction
A Shyguy walks across the glass platform on a random path, turning at various points.
Gameplay
The player must walk on the exact path that the Shy Guy did during the introduction. If the player steps on the wrong section, that piece of the floor crumbles, and Lakitu has to pull him or her back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the minigame is played.
Ending
The winner is standing atop the castle at the end of the path with Shy Guy, who is cheering as the winner does his or her victory animation.