Full Tilt: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The objective of the game is for each player to beat the other one, as in all other Duel minigames. Here, the player must get to the other side of a wide, and long hole by carefully walking across a tilting bridge. The player must be careful, because if a player falls off the bridge, a [[Lakitu]] has carry whoever player fell, losing valuable time. Once the player gets to the middle of the bridge, the player reaches a checkpoint, meaning that if a player falls again, the Lakitu would carry whoever player fell to there instead of the starting place. There are quite a few shortcuts that the player can take to get through the game quicker. The player who gets to the end of the bridge first wins. | The objective of the game is for each player to beat the other one, as in all other Duel minigames. Here, the player must get to the other side of a wide, and long hole by carefully walking across a tilting bridge. The player must be careful, because if a player falls off the bridge, a [[Lakitu]] has carry whoever player fell, losing valuable time. Once the player gets to the middle of the bridge, the player reaches a checkpoint, meaning that if a player falls again, the Lakitu would carry whoever player fell to there instead of the starting place. There are quite a few shortcuts that the player can take to get through the game quicker. The player who gets to the end of the bridge first wins. | ||
==Names in Other Languages== | |||
{{foreignname | |||
|Ger=Der schmale Grat | |||
|GerM=The Narrow Ridge | |||
}} | |||
<br clear=all> | <br clear=all> | ||
{{Mario Party 6}} | {{Mario Party 6}} | ||
[[Category:Duel Minigames]] | [[Category:Duel Minigames]] | ||
[[Category:Mario Party 6 Minigames]] | [[Category:Mario Party 6 Minigames]] |
Revision as of 19:25, April 7, 2012
Template:Minigame-infobox Full Tilt is a Duel minigame in Mario Party 6.
Gameplay
The objective of the game is for each player to beat the other one, as in all other Duel minigames. Here, the player must get to the other side of a wide, and long hole by carefully walking across a tilting bridge. The player must be careful, because if a player falls off the bridge, a Lakitu has carry whoever player fell, losing valuable time. Once the player gets to the middle of the bridge, the player reaches a checkpoint, meaning that if a player falls again, the Lakitu would carry whoever player fell to there instead of the starting place. There are quite a few shortcuts that the player can take to get through the game quicker. The player who gets to the end of the bridge first wins.