Castle Dash: Difference between revisions
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'''60 Seconds''', known in Japanese as ''Toride o Kakenukero!!'' ('''とりでをかけぬけろ!!'''), is an e-Reader level for [[Super Mario Advance 4: Super Mario Bros. 3]], released only in Japan due to the e-Reader being discontinued. It is the 21st level of the World-e. | '''60 Seconds''', known in Japanese as ''Toride o Kakenukero!!'' ('''とりでをかけぬけろ!!'''), is an e-Reader level for [[Super Mario Advance 4: Super Mario Bros. 3]], released only in Japan due to the e-Reader being discontinued. It is the 21st level of the World-e. It has five [[Advance Coin]]s, and the time starts at 60 seconds, approximately one minute (hence the title). | ||
== Structure == | == Structure == | ||
==== Area 1 ==== | ==== Area 1 ==== | ||
The level starts with seven [[Boost Block]]s moving automatically the player, giving an extra boost. The player must hold down simultaneously {{button|gba|B}} and {{button|gba|Pad}} to the right for all the level.<br> | The level starts with seven [[Boost Block]]s moving automatically the player, giving an extra boost. The player must hold down simultaneously {{button|gba|B}} and {{button|gba|Pad}} to the right for all the level.<br> | ||
There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. | There will be a series of eight [[Thwomp]]s trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform. | ||
There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and | There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are [[Boo]]s and the first Advance Coin in mid-level. | ||
==== Area 2 ==== | ==== Area 2 ==== | ||
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second | The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. | ||
After, there will be few [[Triangular Block]]s, needed to get the third | After, there will be few [[Triangular Block]]s, needed to get the third Advance Coin. After, there will be a series of platforms where lies the fourth Advance Coin. | ||
The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing [[Jump|jump]]s. | The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing [[Jump|jump]]s. | ||
==== Area 3 ==== | ==== Area 3 ==== | ||
The last area. There are most {{conjecturaltext|Spiky Balls}} which makes the player lose a life even if he or she's powered up, no enemies, few coins, and the last | The last area. There are most {{conjecturaltext|Spiky Balls}} which makes the player lose a life even if he or she's powered up, no enemies, few coins, and the last Advance Coin. | ||
The player has to do tricky jumps to avoid the {{conjecturaltext|Spiky Balls}} and get the last | The player has to do tricky jumps to avoid the {{conjecturaltext|Spiky Balls}} and get the last Advance Coin. | ||
Near the end there will be a lone [[Brick Block]] containing a 1-Up Mushroom, and Triangular Blocks. | Near the end there will be a lone [[Brick Block]] containing a 1-Up Mushroom, and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level. | ||
== Media == | == Media == |
Revision as of 03:43, January 13, 2012
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Template:Level 60 Seconds, known in Japanese as Toride o Kakenukero!! (とりでをかけぬけろ!!), is an e-Reader level for Super Mario Advance 4: Super Mario Bros. 3, released only in Japan due to the e-Reader being discontinued. It is the 21st level of the World-e. It has five Advance Coins, and the time starts at 60 seconds, approximately one minute (hence the title).
Structure
Area 1
The level starts with seven Boost Blocks moving automatically the player, giving an extra boost. The player must hold down simultaneously and to the right for all the level.
There will be a series of eight Thwomps trying to catch the player, each two positioned a block more down. Before the other four the conveyore will be in reverse, making difficult the player to avoid Thwomps. Then, the player must perform a high jump to get to the next platform.
There will be another conveyor in reverse, then the player performs a high jump and continue to run to avoid the pit. Right on there will be another Thwomp and another conveyor belt pointing to right. There are Boos and the first Advance Coin in mid-level.
Area 2
The second area starts with a few Boos and a few walls. The player must jump when in the conveyor belt to nab the second Advance Coin. After, there will be few Triangular Blocks, needed to get the third Advance Coin. After, there will be a series of platforms where lies the fourth Advance Coin. The player has to get a perfect timing on the third platform to get the said Ace Coin, due two platforms which are nearby by one block unallowing jumps.
Area 3
The last area. There are most Template:Conjecturaltext which makes the player lose a life even if he or she's powered up, no enemies, few coins, and the last Advance Coin. The player has to do tricky jumps to avoid the Template:Conjecturaltext and get the last Advance Coin. Near the end there will be a lone Brick Block containing a 1-Up Mushroom, and Triangular Blocks. Now, the player has the remaining time to get out from the last area and getting the panel to exit the level.
Media
File:Escape The Castle!!.ogv The gameplay.