Donkey Kong Jr. (WarioWare: Twisted!): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The objective is to make [[Donkey Kong Jr.]] climb up the chains and insert the two keys into their locks, freeing [[ | The objective is to make [[Donkey Kong Jr.]] climb up the chains and insert the two keys into their locks, freeing [[Cranky Kong|his father]] from [[Mario]]. | ||
* '''Level 1:''' There are no enemies. | * '''Level 1:''' There are no enemies. | ||
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* '''Level 3:''' Junior must avoid two Nitpickers. | * '''Level 3:''' Junior must avoid two Nitpickers. | ||
{{br}} | |||
{{WarioWare: Twisted! Microgames}} | {{WarioWare: Twisted! Microgames}} | ||
[[Category:Microgames]] | [[Category:Microgames]] | ||
[[Category:Unlockables]] | [[Category:Unlockables]] |
Revision as of 17:07, November 21, 2011
Template:Minigame-infobox Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically Stage 4.
Gameplay
The objective is to make Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario.
- Level 1: There are no enemies.
- Level 2: Junior must avoid a Nitpicker.
- Level 3: Junior must avoid two Nitpickers.