Running of the Bulb: Difference between revisions

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{{minigame-infobox
{{minigame-infobox
|image = [[File:MP1_RunningOfTheBulb.JPG|260px]]
|image=[[File:MP1_RunningOfTheBulb.JPG|260px]]
|appeared_in = ''[[Mario Party]]
|appeared_in=''[[Mario Party]]
|type = 4-player mini-game
|type=4-player minigame
|info = '''Game Rules'''<br>''Run the bulb down to the socket. Punch the Boos before they grab you.
|info='''Game Rules'''<br>''Run the bulb down to the socket. Punch the Boos before they grab you.
|info2 = '''Advice'''<br>If somebody gets caught by a Boo, attack to free them.
|info2='''Advice'''<br>If somebody gets caught by a Boo, attack to free them.
|controls = {{button|n64|Stick}} Move<br>{{button|n64|A}} Jump<br>{{button|n64|B}} Attack (player without the bulb only)
|controls={{button|n64|Stick}} Move<br>{{button|n64|A}} Jump<br>{{button|n64|B}} Attack (player without the bulb only)
|notes = This is one of only two mini games in ''Mario Party'' which all four players cooperate towards the primary goal. The other mini-game is [[Key-pa-Way]].}}
}}
'''Running of the Bulb''' is a 4-player mini-game in ''[[Mario Party]]''. The name of the mini-game is most likely derived from the traditional Spanish [[Wikipedia:Running of the Bulls|Running of the Bulls]] event.
'''Running of the Bulb''' is a 4-player minigame in ''[[Mario Party]]''. Its name is most likely derived from the traditional Spanish [[Wikipedia:Running of the Bulls|Running of the Bulls]] event. This is one of the only two ''Mario Party'' minigames requiring four-way cooperation, the other being [[Key-pa-Way]].


==Introduction==
==Introduction==
The minigame takes place in a fortress or castle, notably a hallway, where light sources hanging on the wall are lit. The player who holds the light bulb is positioned at the front, while the three other players stand beside the front player. The mini-game then starts.
The minigame takes place in a fortress or castle, notably a hallway, where light sources hanging on the wall are lit. The player who holds the light bulb is positioned at the front, while the three other players stand beside the front player. The minigame then starts.


==Gameplay==
==Gameplay==
The objective of the mini-game consists of all four players cooperating together to reach the end of the hallway, with one player holding the light bulb while the other three players act as bodyguards for him or her.  
The objective of the minigame consists of all four players working together to reach the end of the hallway, with one player holding the light bulb while the other three players act as bodyguards for him or her.


The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed has the light bulb, he or she will walk into the Big Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.  
The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed has the light bulb, they will walk into the Big Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.  


If the player with the bulb reaches the end of the hallway, all players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of Boos. However, if all four players lose due to failure of reaching the end of the hallway or by losing possession of the bulb, each loses five [[Coins]] upon the game's termination.
If the player with the bulb reaches the end of the hallway, all the players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of Boos. Failing to reach the end of the hallway or losing possession of the bulb, loses the game for the players, and they each must forfeit five [[Coin]]s.


The mini-game can be purchased from the [[Mini-Game House]] for four-hundred Coins when it is available for purchase.  
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins.
<br clear=all>
<br clear=all>
{{Mario Party 1}}
{{Mario Party 1}}
[[Category:Mario Party mini-games]]
[[Category:4-player Minigames]]
[[Category:4-player mini-games]]
[[Category:Mario Party Minigames]]
[[Category:Mario Party]]
[[Category:Mini-games]]

Revision as of 19:13, November 5, 2011

Template:Minigame-infobox Running of the Bulb is a 4-player minigame in Mario Party. Its name is most likely derived from the traditional Spanish Running of the Bulls event. This is one of the only two Mario Party minigames requiring four-way cooperation, the other being Key-pa-Way.

Introduction

The minigame takes place in a fortress or castle, notably a hallway, where light sources hanging on the wall are lit. The player who holds the light bulb is positioned at the front, while the three other players stand beside the front player. The minigame then starts.

Gameplay

The objective of the minigame consists of all four players working together to reach the end of the hallway, with one player holding the light bulb while the other three players act as bodyguards for him or her.

The hallway is full of Boos, which attempt to engulf and hypnotize the players. A Big Boo makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by punching them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed has the light bulb, they will walk into the Big Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of Thwomps, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.

If the player with the bulb reaches the end of the hallway, all the players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of Boos. Failing to reach the end of the hallway or losing possession of the bulb, loses the game for the players, and they each must forfeit five Coins.

The minigame can be purchased from the Mini-Game House for 400 Coins.
Template:Mario Party 1