Snowman's Land: Difference between revisions
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[[Image:Snowmans_land.JPG| | [[Image:Snowmans_land.JPG|thumb|right|Mario trapped by enemies in '''Snowman's Land'''.]] | ||
'''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]''. | '''Snowman's Land''' is the tenth course in ''[[Super Mario 64]]''. |
Revision as of 12:45, March 17, 2007
Snowman's Land is the tenth course in Super Mario 64.
To access this course, Mario will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left. Jump inside, and Mario will reach Snowman's Land.
Characters, Enemies, and Allies
In the first mission, Mario has to climb the giant Mr. Blizzard, and go on top of the penguin's head. Continue climbing the mountain, and Mario will reach a Power Star.
Other missions include jumping from Spindrift to Spindrift, trying to float to a little nook, and break open a box to get a star.
In two missions, Mario has to reach a Koopa shell and climb up a little slope to a miniature igloo. Mario has to crawl inside for an eight Red Coin challenge. If Mario acquires an invisible cap, he can fall through a cage and gain access to a star.
The name of this world is word play off "no man's land."