3 Lemmy's Castle: Difference between revisions
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==Overview== | ==Overview== | ||
The first part of the hallway contains some [[Magikoopa]]s who cast spells at the Mario Bros. If these spells hit one of the many [[Rotating Block|Turn Block]]s in the castle, that block will be transformed into [[Koopa Troopa|Yellow Koopa]], [[Thwimp]] or [[Coin]]. A checkpoint can be reached if the player hits the [[P-Switch]] and reaches the closest door before the time limit is up. The second part of this castle is another long hallway, this time, consisting of blocks that move up and down in a set amount of time. In order to reach the other side the player must move carefully in order not to get crushed by the blocks and also be wary of the [[Dry Bones]] that | The first part of the hallway contains some [[Magikoopa]]s who cast spells at the Mario Bros. If these spells hit one of the many [[Rotating Block|Turn Block]]s in the castle, that block will be transformed into [[Koopa Troopa|Yellow Koopa]], [[Thwimp]] or [[Coin]]. After the Turn Block section, the player will have to pass through a pool, with platforms bobbing in the water. A checkpoint can be reached if the player hits the [[P-Switch]] and reaches the closest door before the time limit is up here. The second part of this castle is another long hallway, this time, consisting of large blocks that move up and down in a set amount of time. In order to reach the other side the player must move carefully in order not to get crushed by the large blocks and also be wary of the [[Dry Bones]] that patrolls this area. | ||
==Boss Battle== | ==Boss Battle== |
Revision as of 08:01, October 17, 2011
It has been requested that this article be rewritten.
#3 Lemmy's Castle is the third castle in the game Super Mario World. This level can be accessed by completing Vanilla Dome 4. By completing this castle, the player gains access to Cheese Bridge Area. To access to the Twin Bridges, Lemmy's Castle isn't obligatory because the player can go through the Butter Bridge. The castle is guarded by Lemmy Koopa.
Overview
The first part of the hallway contains some Magikoopas who cast spells at the Mario Bros. If these spells hit one of the many Turn Blocks in the castle, that block will be transformed into Yellow Koopa, Thwimp or Coin. After the Turn Block section, the player will have to pass through a pool, with platforms bobbing in the water. A checkpoint can be reached if the player hits the P-Switch and reaches the closest door before the time limit is up here. The second part of this castle is another long hallway, this time, consisting of large blocks that move up and down in a set amount of time. In order to reach the other side the player must move carefully in order not to get crushed by the large blocks and also be wary of the Dry Bones that patrolls this area.
Boss Battle
- Main article: Lemmy Koopa § Super Mario World
Lemmy Koopa, one of the Koopalings, is the third boss of Super Mario World. He jumps out of one of the pipes in the room, along with two fake Lemmys, while a Podoboo bounces around the room. Mario must identify the real Lemmy and stomp on him three times to defeat him. Mario will then proceed to the next area, the Twin Bridges, after a short cutscene is played about how Mario destroys Lemmy's castle.
Enemies
- Magikoopa
- Koopa Troopa (from Turn Blocks)
- Thwimp (from Turn Blocks)
- Podoboo
- Dry Bones
Gallery
- SMW Lemmy's Castle 3 Map.PNG
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