Forest of Illusion 3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Key leads to Roy's castle, gate is re-route to ghost house. Not the other way arround)
(Expanding a stub for SMW PipeProject)
Line 5: Line 5:
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|difficulty=Easy
|notes=This level has many flying bubble [[Goomba]]s, [[Mushroom]]s, and [[Bob-omb]]s. Mario must jump over many different [[Warp Pipes]] to get to the end of this level.
|notes=This level has many flying bubble [[Goomba]]s, [[Super Mushroom]]s, [[Cheep-Cheep]]s, and [[Bob-omb]]s. Mario must jump over many different [[Warp Pipes]] to get to the end of this level.
|before=[[Forest of Illusion 2|<<]]
|before=[[Forest of Illusion 2|<<]]
|after=[[Forest Ghost House|>>]]
|after=[[Forest Ghost House|>>]]
|secret=[[Roy's Castle|**]]
|secret=[[Roy's Castle|**]]
}}
}}
'''Forest of Illusion 3''' is the third [[level]] of the [[Forest of Illusion]], which is the fifth [[world]] in the game ''[[Super Mario World]]''. It appears to be in a grove of black trees. This level features [[Yoshi]]. The stage also has a [[Key]] and a [[Keyhole]]. Going through the [[Giant Gate]] leads to [[Forest Ghost House]].
'''Forest of Illusion 3''' is the third [[level]] of the [[Forest of Illusion]], which is the fifth [[world]] in the game ''[[Super Mario World]]''. It seems to take place in a forest at nighttime and has trees with [[Berry|berries]] in the background and foreground, like [[Forest of Illusion 1]]. Throughout the level, enemies will float by Mario in bubbles.


The second way of beating the level is by going down the last green [[Warp Pipe]] (the player needs to be [[Super Mario]]) and getting the key. This path leads to the [[Roy's Castle]].
==Overview==
===Normal Exit===
[[Mario]] first starts out on a long, flat platform. He must run forward, avoiding the [[Bob-omb]] in a bubble and jumping over two pipes. Between these two pipes, Mario will find a [[Dragon Coin]] and a [[Goomba (Super Mario World)|Goomba]] in a bubble. After jumping over a [[bottomless pit]], Mario will have to avoid more enemies in bubbles and use the [[springboard]] to jump over the tall pipe blocking his way. Between two pipes, there is a [[Question Block]] containing a green [[Yoshi Egg]], which a [[Yoshi]] will hatch from that Mario can ride. Then, after clearing the pipes, Mario will find a diagonal line of [[Rotating Block]]s. Here, there will be more bubbles, one containing a [[Super Mushroom]] and the rest containing more enemies. Next, Mario must jump across the bottomless pit and traverse the next platform. There will be two Rotating Blocks stacked on top of each other; a [[Koopa Shell]] rests on the lower one, and another springboard rests on the upper one. By hitting the lower block, the shell will bounce up and hit the upper block, releasing a springboard. Mario must grab this springboard and jump on it to clear another tall pipe. A Dragon Coin can be found above a cluster of enemies in bubbles. After jumping across a bottomless pit, Mario will find four Goombas in bubbles and four randomly placed Rotating Blocks. Mario must avoid these enemies and run across the platform to find a [[Midway Gate]].
 
After passing through the Midway Gate, Mario must dodge more bubbles, one of which contains a Super Mushroom, and jump over the bottomless pit. On the next platform, Mario will find two pipes next to each other, and a bottomless pit between them. A Dragon Coin can be found above the bottomless pit, and Mario can jump to obtain the coin. After these pipes, Mario must traverse across tree more platforms, avoiding more bubbles and Rotating Blocks. Then, Mario must jump over the tall pipe blocking his way. The next platform will have a plethora of erratically placed Question Blocks containing many coins, but also has a swarm of enemies in bubbles. A Dragon Coin can be found above these Question Blocks, which Mario must use as stepping stones to obtain the coin. Next, Mario must jump across a bottomless pit and dodge more enemies in bubbles. There will be a [[Chargin' Chuck|Splittin' Chuck]] that Mario must dodge in addition to the bubbles. To get past this platform, Mario must use some Rotating Blocks as stepping stones to clear a tall pipe blocking the way. The last Dragon Coin of the level can be found on the ground next to the tall pipe. Afterwards, Mario will find a diagonal line of three Question Blocks, a small pipe, and, lastly, the [[Giant Gate]].
 
===Secret Exit===
Mario must progress through the level, up to the part with the Splittin' Chuck. Mario must jump up the Rotating Blocks and land on the tall pipe that he originally had to jump over. This pipe is actually a [[Warp Pipe]], and will take Mario to a small, cave-like area. There is a [[key]] with a [[keyhole]] inside a cage of Rotating Blocks. As long as Mario is in his Super form, he can [[spin jump]] to break open the blocks. After beking into the cage, Mario simply has to insert the key into the keyhole to access the secret exit. This alternate exit leads to [[#5 Roy's Castle]], and is necessary to gain access to [[Chocolate Island]] and complete the game.


==Enemies==
==Enemies==
*[[Bob-omb]]
*[[Bob-omb]]
*[[Goomba (Super Mario World)|Goomba (Kuribon)]]
*[[Goomba (Super Mario World)|Goomba (Kuribon)]]
*[[Cheep-Cheep]] (rarely seen)
*[[Chargin' Chuck]]
*[[Chargin' Chuck]]
{{stub}}
<br clear=all>
<br clear=all>
[[Category:Levels]]
[[Category:Levels]]

Revision as of 09:23, July 1, 2011

Template:Level Forest of Illusion 3 is the third level of the Forest of Illusion, which is the fifth world in the game Super Mario World. It seems to take place in a forest at nighttime and has trees with berries in the background and foreground, like Forest of Illusion 1. Throughout the level, enemies will float by Mario in bubbles.

Overview

Normal Exit

Mario first starts out on a long, flat platform. He must run forward, avoiding the Bob-omb in a bubble and jumping over two pipes. Between these two pipes, Mario will find a Dragon Coin and a Goomba in a bubble. After jumping over a bottomless pit, Mario will have to avoid more enemies in bubbles and use the springboard to jump over the tall pipe blocking his way. Between two pipes, there is a Question Block containing a green Yoshi Egg, which a Yoshi will hatch from that Mario can ride. Then, after clearing the pipes, Mario will find a diagonal line of Rotating Blocks. Here, there will be more bubbles, one containing a Super Mushroom and the rest containing more enemies. Next, Mario must jump across the bottomless pit and traverse the next platform. There will be two Rotating Blocks stacked on top of each other; a Koopa Shell rests on the lower one, and another springboard rests on the upper one. By hitting the lower block, the shell will bounce up and hit the upper block, releasing a springboard. Mario must grab this springboard and jump on it to clear another tall pipe. A Dragon Coin can be found above a cluster of enemies in bubbles. After jumping across a bottomless pit, Mario will find four Goombas in bubbles and four randomly placed Rotating Blocks. Mario must avoid these enemies and run across the platform to find a Midway Gate.

After passing through the Midway Gate, Mario must dodge more bubbles, one of which contains a Super Mushroom, and jump over the bottomless pit. On the next platform, Mario will find two pipes next to each other, and a bottomless pit between them. A Dragon Coin can be found above the bottomless pit, and Mario can jump to obtain the coin. After these pipes, Mario must traverse across tree more platforms, avoiding more bubbles and Rotating Blocks. Then, Mario must jump over the tall pipe blocking his way. The next platform will have a plethora of erratically placed Question Blocks containing many coins, but also has a swarm of enemies in bubbles. A Dragon Coin can be found above these Question Blocks, which Mario must use as stepping stones to obtain the coin. Next, Mario must jump across a bottomless pit and dodge more enemies in bubbles. There will be a Splittin' Chuck that Mario must dodge in addition to the bubbles. To get past this platform, Mario must use some Rotating Blocks as stepping stones to clear a tall pipe blocking the way. The last Dragon Coin of the level can be found on the ground next to the tall pipe. Afterwards, Mario will find a diagonal line of three Question Blocks, a small pipe, and, lastly, the Giant Gate.

Secret Exit

Mario must progress through the level, up to the part with the Splittin' Chuck. Mario must jump up the Rotating Blocks and land on the tall pipe that he originally had to jump over. This pipe is actually a Warp Pipe, and will take Mario to a small, cave-like area. There is a key with a keyhole inside a cage of Rotating Blocks. As long as Mario is in his Super form, he can spin jump to break open the blocks. After beking into the cage, Mario simply has to insert the key into the keyhole to access the secret exit. This alternate exit leads to #5 Roy's Castle, and is necessary to gain access to Chocolate Island and complete the game.

Enemies


Template:SMW Levels