Duck Walk: Difference between revisions
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{{LLQuote|This is the Duck Walk, a new training machine for building PS Speed.|Minigame Instructor|Mario Power Tennis}} | {{LLQuote|This is the Duck Walk, a new training machine for building PS Speed.|Minigame Instructor|Mario Power Tennis}} | ||
'''Duck Walk''' is the fifth minigame in ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]'' for the Game Boy Advance. This minigame helps [[Max]] or [[Tina]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Max or Tina's [[Power Shot]] | '''Duck Walk''' is the fifth minigame in ''[[Mario Power Tennis (Game Boy Advance)|Mario Power Tennis]]'' for the Game Boy Advance. This minigame helps [[Max]] or [[Tina]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Max or Tina's [[Power Shot]]. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lighting bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the [[player]] can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points. | ||
==Controls== | |||
Jump left - {{button|gba|B}}<br> | |||
Jump right - {{button|gba|A}}<br> | |||
Double jump - Press {{button|gba|A}} and {{button|gba|B}} simultaneously | |||
==In Game Descriptions== | ==In Game Descriptions== |
Revision as of 15:16, May 10, 2011
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Duck Walk is the fifth minigame in Mario Power Tennis for the Game Boy Advance. This minigame helps Max or Tina build up PS Speed, which can also be built up in Treadmill. PS Speed will benefit Max or Tina's Power Shot. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lighting bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the player can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points.
Controls
Jump left -
Jump right -
Double jump - Press and simultaneously
In Game Descriptions
Level 1: Reach the finish line of a 180-step course in 60 seconds or less.
Level 2: Reach the finish line of a 190-step course in 60 seconds or less.
Level 3: Reach the finish line of a 200-step course in 50 seconds or less.
Challenge: See how quickly you can reach the finish line of a 200-step course. Try for a new record!