Chocolate Island 3: Difference between revisions
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|image=[[Image:ChocolateIsland3.png]] | |image=[[Image:ChocolateIsland3.png]] | ||
|code=6-3 | |code=6-3 | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' ([[1990]]) | ||
|difficulty=Medium | |difficulty=Medium | ||
|notes=The normal exit leads nowhere... | |notes=The normal exit leads nowhere... |
Revision as of 22:46, April 20, 2011
Template:Level Chocolate Island 3 is a level in Super Mario World in the Chocolate Island world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first Koopa Troopas and then fuzzies orbiting the center. There is a pipe halfway through the level that takes Mario or Luigi into a room full of coins and one Dragon Coin. Capes are the favored power up in the level Green ! Blocks and regular ! Blocks (after Mario has collected a mushroom) emit cape feathers rather than Fire Flowers.
Exits
There are two exits of the course, both in the same room and as a goal gate. The main gate can be reached by a vine after hitting a ? Block. The other exit must be reached by using a cape or a flying Yoshi. 3 1-Up Mushrooms appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to Chocolate Fortress.