Related changes
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October 4, 2024
- m New Super Mario Bros. Wii 12:13 +4 Nintendo101 talk contribs (→Obstacles)
- m New Super Mario Bros. Wii 00:17 +12 Nintendo101 talk contribs (→Objects)
October 3, 2024
- m New Super Mario Bros. Wii 11:44 −12 Nintendo101 talk contribs
October 2, 2024
- m New Super Mario Bros. Wii 12:14 +18 Nintendo101 talk contribs (→Objects: Floating platform)
September 28, 2024
- New Super Mario Bros. Wii 01:52 +113 Nintendo101 talk contribs (→Objects: This platform returns in NSMBU and is recognized as the same one in the Shogakukan encyclopedia, but is given the name "Limited Lift" in English. This is not in error - the platform was given a new attribute in NSMBU that was absent in NSMBW, where it stops moving if too many objects or enemies fall on it. But this name doesn't make any sense in NSMBW, so I am tentatively retaining Dark Horse's name for the object in NSMBW contexts.)
- m New Super Mario Bros. Wii 01:34 0 Nintendo101 talk contribs (→Objects)
- m New Super Mario Bros. Wii 01:33 +16 Nintendo101 talk contribs (→Objects)
September 27, 2024
- New Super Mario Bros. Wii 10:42 −25 Nintendo101 talk contribs (→Objects: Simply called a "pole" in the instruction booklet)
September 26, 2024
- m New Super Mario Bros. Wii 18:04 +7 Nintendo101 talk contribs (→Obstacles)
- New Super Mario Bros. Wii 17:37 +10,008 Nintendo101 talk contribs ((Almost none of this would have been possible without Ray Trace, who not only provided material but also had the patience to teach me some of the basics of model rendering.) New tables for characters, enemies, obstacles, bosses, items, power-ups, and objects. Very little was rewritten, as the focus was rolling out table infrastructure and better displays for enemies. This is not a sprite-based game.)
September 5, 2024
- New Super Mario Bros. Wii 06:20 +15 C11P talk contribs (→Enemy Course enemies)