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September 27, 2024
- Stretch Shroom 10:43 +57 Nintendo101 talk contribs (→Gallery: NSMBW)
- New Super Mario Bros. Wii 10:42 −25 Nintendo101 talk contribs (→Objects: Simply called a "pole" in the instruction booklet)
- m Morton Koopa Jr. 09:00 +1 FanOfYoshi talk contribs (→General information)
- New Super Mario Bros. Wii 08:23 +16 68.36.158.225 talk (→Bosses: Ludwig uses homing blasts in his tower fight and multiple blasts in his castle fight.)
- m Roy Koopa 07:34 +4 Rykitu talk contribs (→List of appearances) Tag: Mobile edit
- Roy Koopa 07:30 +135 Rykitu talk contribs (→List of appearances) Tag: Mobile edit
- m New Super Mario Bros. 2 02:01 +11 Mario jc talk contribs (At least go over what you edited when making mass template changes so you catch glaring errors.)
- m World 5 (New Super Mario Bros. 2) 00:39 0 Happypuppy talk contribs
- m World 6-A (New Super Mario Bros. 2) 00:39 −48 Derekblue1 talk contribs (→Enemies)
- m White Raccoon Mario 00:03 +19 Mario jc talk contribs (Try to avoid using images that are just photos of the screen.)
September 26, 2024
- Magical ball 23:58 +61 Nintendo101 talk contribs (NSMBW)
- ? Switch 23:52 +106 Nintendo101 talk contribs (→Profiles and statistics: NSMBW)
- m New Super Mario Bros. Wii 18:04 +7 Nintendo101 talk contribs (→Obstacles)
- New Super Mario Bros. Wii 17:37 +10,008 Nintendo101 talk contribs ((Almost none of this would have been possible without Ray Trace, who not only provided material but also had the patience to teach me some of the basics of model rendering.) New tables for characters, enemies, obstacles, bosses, items, power-ups, and objects. Very little was rewritten, as the focus was rolling out table infrastructure and better displays for enemies. This is not a sprite-based game.)