Editing Yoshio Sakamoto

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'''Yoshio Sakamoto''' (坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the [[metroidwiki:Metroid (series)|''Metroid'' series]].
'''Yoshio Sakamoto''' (坂本 賀勇)  is a Japanese game designer and producer working for [[Nintendo]]. He is best known for his involvement in the [[metroidwiki:Metroid (series)|''Metroid'' series]].


Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch ''Donkey Kong Jr.'' game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref>. After a brief stint as a pixel artist, his supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Sakamoto then directed several games for the then-recent [[Family Computer]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''. Throughout the 90s, he grew to become a key figure of [[Nintendo R&D 1]], having an hand in the department's most popular titles such as the ''Metroid'' and ''Famicom Tantei Club'' series.
Sakamoto was hired by Nintendo in 1982, first working on creating graphics for the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Donkey Kong Jr. game]]<ref name="Kyoto Report">[http://kyoto-report.blogspot.ca/2011/02/feature-interview-yoshio-sakamoto.html Feature Interview: Yoshio Sakamoto]</ref>. After a brief stint as a pixel artist, his supervisor, [[Gunpei Yokoi]], expressed faith in his game-design capability, stating that "If you can make pixel art, you can make a game"<ref name="Kyoto Report"></ref>. Sakamoto then directed several games for the then-recent [[Family Computer]], such as ''[[Wrecking Crew]]'' and ''[[wikipedia:Balloon Fight|Balloon Fight]]''. Throughout the 90s, he grew to become a key figure of [[Nintendo R&D 1]], having an hand in the department's most popular titles such as the ''Metroid'' and ''Famicom Tantei Club'' series.


Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone<ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. He also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and previous products.
Sakamoto cites Italian filmmaker [[Wikipedia:Dario Argento|Dario Argento]] as one of his chief influences, stating that the filmmaker's use of techniques like mood, timing and musicals cues to steer audience reaction are principles he aims to applies to his work, no matter the tone<ref>[http://www.gamespot.com/news/metroid-creator-sakamoto-on-other-m-warioware-6253421 Metroid creator Sakamoto on Other M, WarioWare]</ref>. He also cites Nintendo's non-videogame toys as an inspiration<ref>[http://www.webcitation.org/5zbF1Z8uq Exclusive: Metroid designer Yoshio Sakamoto speaks!]</ref>, claiming that his experience with them as a child influenced his feeling that Nintendo products need to be unique in comparison to the competition and previous products.

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